Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
This commit is contained in:
@@ -1,44 +1,161 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="AssaultWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity name="Hands" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:BlendAdditive>
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<Adder>MovementBlend</Adder>
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<Receiver>FinalBlend</Receiver>
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</c:BlendAdditive>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Resource>Models/Characters/Assault/FirstPersonAssaultBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Entity name="FinalBlend">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
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<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Blend>
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<Pose1>BlendTreeAssaultWeapon</Pose1>
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<Pose2>BlendTreeSecondaryWeapon</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children/>
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<Children>
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<Entity name="BlendTreeAssaultWeapon">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ReloadSwitchF</AnimationName>
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<Speed>0.5</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleF</AnimationName>
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<Speed>1</Speed>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BlendTreeSecondaryWeapon">
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<Components>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Entity name="MovementBlend">
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<Components>
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<c:Blend>
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<Pose1>Idle</Pose1>
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<Pose2>Run</Pose2>
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<Weight>0</Weight>
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<SubTreeRoot>true</SubTreeRoot>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Idle">
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<Components>
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<c:Animation>
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<AnimationName>IdleF</AnimationName>
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<Speed>1</Speed>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Run">
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<Components>
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<c:Animation>
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<AnimationName>RunF</AnimationName>
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<Speed>1</Speed>
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<Play>true</Play>
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<Additive>true</Additive>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ViewModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0440000035" Y="0.136000007" Z="-0.119000003"/>
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<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
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<Position X="0.120748274" Y="-0.228437141" Z="-0.181454718"/>
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<Orientation X="0.0104048206" Y="-0.00268219248" Z="0.0428443849"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AmmunitionHUDBackground">
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00800000038" Y="0.0920000076" Z="-0.416000009"/>
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<Orientation X="6.2760005" Y="0.00500000035" Z="0.00600000005"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponAssaultReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AmmoHUD">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Ammo_Joint</BoneName>
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<ScaleOffset X="0.5" Y="0.5" Z="1"/>
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<InheritScale>true</InheritScale>
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</c:BoneAttachment>
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<c:Transform>
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<Position X="0.0540266186" Y="-0.0954354703" Z="-0.255526125"/>
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<Orientation X="0.000684258412" Y="0.077423811" Z="0.00118651299"/>
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<Scale X="0.50000006" Y="0.500000477" Z="1.00000083"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Background">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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@@ -52,7 +169,7 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionText">
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<Entity name="Text">
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<Components>
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<c:Transform/>
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</Components>
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@@ -65,7 +182,7 @@
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName>Player</ParentEntityName>
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<ParentEntityName></ParentEntityName>
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<ComponentType>AssaultWeapon</ComponentType>
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<Field>MagazineAmmo</Field>
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</c:TextFieldReader>
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@@ -83,7 +200,7 @@
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:TextFieldReader>
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<ParentEntityName>Player</ParentEntityName>
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<ParentEntityName></ParentEntityName>
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<ComponentType>AssaultWeapon</ComponentType>
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<Field>Ammo</Field>
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</c:TextFieldReader>
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@@ -98,12 +215,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ReloadEffect">
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<Components>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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