Changed the structure of how RenderJobs are handled
This commit is contained in:
@@ -61,7 +61,7 @@ void PickingPass::Draw(RenderFrame& rf)
|
||||
{
|
||||
m_Camera = scene->Camera;
|
||||
|
||||
for (auto &job : scene->Forward) {
|
||||
for (auto &job : scene->ForwardJobs) {
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
|
||||
if (modelJob) {
|
||||
|
||||
Reference in New Issue
Block a user