Refactoring: Changed HealthPickupSystem to use a struct instead. Removed the Id in EPickupSpawned
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@@ -238,6 +238,57 @@
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:HealthPickup>
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<RespawnTimer>1</RespawnTimer>
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<HealthGain>22</HealthGain>
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</c:HealthPickup>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="60" Y="1" Z="80"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:HealthPickup>
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<RespawnTimer>1</RespawnTimer>
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<HealthGain>22</HealthGain>
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</c:HealthPickup>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="60" Y="1" Z="80"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:HealthPickup>
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<RespawnTimer>4</RespawnTimer>
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<HealthGain>44</HealthGain>
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</c:HealthPickup>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="60" Y="1" Z="80"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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