Fix goof.
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@@ -291,8 +291,6 @@ void ShadowPass::Draw(RenderScene & scene)
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}
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}
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}
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glActiveTexture(GL_TEXTURE24);
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glDisable(GL_TEXTURE_2D);
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glViewport(0, 0, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
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m_DepthBuffer.Unbind();
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delete state;
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