Weapon RayZ

Weapon RayZ
This commit is contained in:
2016-01-25 10:25:44 +01:00
parent b95c1fdfa4
commit 4245264029
20 changed files with 300 additions and 20 deletions
+27
View File
@@ -1,5 +1,17 @@
#include "Core/Transform.h"
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
{
glm::mat4 t = glm::mat4(1.f);
while (entity.Valid()) {
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
entity = entity.Parent();
}
return t;
}
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
{
return AbsolutePosition(entity.World, entity.ID);
@@ -19,6 +31,19 @@ glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
return position;
}
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
{
glm::vec3 orientation;
while (entity.Valid()) {
ComponentWrapper transform = entity["Transform"];
orientation += (glm::vec3)transform["Orientation"];
entity = entity.Parent();
}
return orientation;
}
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
{
return AbsoluteOrientation(entity.World, entity.ID);
@@ -62,6 +87,8 @@ glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
{
return AbsoluteTransformation(EntityWrapper(world, entity));
glm::vec3 position = Transform::AbsolutePosition(world, entity);
glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
glm::vec3 scale = Transform::AbsoluteScale(world, entity);