Weapon RayZ
Weapon RayZ
This commit is contained in:
@@ -53,7 +53,7 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
|
||||
// Don't render the local player
|
||||
if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
|
||||
if (!entity.HasComponent("HealthHUD")) { //Should work but needs to be fixed. Should only render the things "childed" to the local player camera
|
||||
continue;
|
||||
//continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user