Fixed "trying to read more than package size" warnings.

This commit is contained in:
Jocke
2015-12-16 16:49:18 +01:00
parent 6da5fd1263
commit 425f3ca3dd
+11 -14
View File
@@ -38,7 +38,7 @@ void Client::Start(World* world, EventBroker* eventBroker)
}
void Client::Update()
{
{
while (m_PlayersToCreate.size() > 0) {
unsigned int i = m_PlayersToCreate.size() - 1;
unsigned int tempID = m_World->CreateEntity();
@@ -117,7 +117,7 @@ void Client::SendSnapshotToServer()
package.AddString("0Forward");
Send(package);
}
if (m_NextSnapshot.InputRight != "") {
@@ -168,8 +168,6 @@ void Client::ParseMessageType(Package& package)
void Client::ParseConnect(Package& package)
{
m_PacketID = package.PopFrontPrimitive<int>();
m_PreviousPacketID = m_PacketID;
m_PlayerID = package.PopFrontPrimitive<int>();
m_IsConnected = true;
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
@@ -210,7 +208,7 @@ void Client::ParseSnapshot(Package& package)
// We're checking for empty name for now. This might not be the best way,
// but it is to avoid sending redundant data.
tempName = package.PopFrontString();
// Apply the position data read to the player entity
// New player connected on the server side
@@ -225,13 +223,13 @@ void Client::ParseSnapshot(Package& package)
// Not a connected player
break;
}
// Read position data
glm::vec3 playerPos;
playerPos.x = package.PopFrontPrimitive<float>();
playerPos.y = package.PopFrontPrimitive<float>();
playerPos.z = package.PopFrontPrimitive<float>();
// Move player to server position
if (m_PlayerDefinitions[i].EntityID != -1) {
// Read position data
glm::vec3 playerPos;
playerPos.x = package.PopFrontPrimitive<float>();
playerPos.y = package.PopFrontPrimitive<float>();
playerPos.z = package.PopFrontPrimitive<float>();
// Move player to server position
m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
}
}
@@ -296,8 +294,7 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
if (e.Command == "Forward") {
if (e.Value > 0) {
m_IsWASDKeyDown.W = true;
}
else if (e.Value < 0) {
} else if (e.Value < 0) {
m_IsWASDKeyDown.S = true;
} else {
m_IsWASDKeyDown.W = false;
@@ -333,6 +330,6 @@ void Client::IdentifyPacketLoss()
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
LOG_INFO("%i Packet(s) were lost...", difference);
LOG_INFO("%i Packet(s) were lost...", difference);
}
}