From 42b49f9dba92e054a246c7c3d56814d82f4129d5 Mon Sep 17 00:00:00 2001 From: verysecrethero Date: Tue, 16 Feb 2016 17:51:39 +0100 Subject: [PATCH] Added more timers to Rendering. --- include/Engine/Rendering/Renderer.h | 1 + resources/Schema/Entities/GameMap.xml | 8 +++++--- src/Engine/Rendering/Renderer.cpp | 19 ++++++++++++++++++- 3 files changed, 24 insertions(+), 4 deletions(-) diff --git a/include/Engine/Rendering/Renderer.h b/include/Engine/Rendering/Renderer.h index 04754514..936b0359 100644 --- a/include/Engine/Rendering/Renderer.h +++ b/include/Engine/Rendering/Renderer.h @@ -23,6 +23,7 @@ #include "imgui/imgui.h" #include "TextPass.h" #include "Util/CommonFunctions.h" +#include "Core/PerformanceTimer.h" class Renderer : public IRenderer { diff --git a/resources/Schema/Entities/GameMap.xml b/resources/Schema/Entities/GameMap.xml index 84a1e363..c3a16361 100644 --- a/resources/Schema/Entities/GameMap.xml +++ b/resources/Schema/Entities/GameMap.xml @@ -144,7 +144,7 @@ - + @@ -206,14 +206,16 @@ - + - + + + diff --git a/src/Engine/Rendering/Renderer.cpp b/src/Engine/Rendering/Renderer.cpp index be84160c..85687bf5 100644 --- a/src/Engine/Rendering/Renderer.cpp +++ b/src/Engine/Rendering/Renderer.cpp @@ -99,34 +99,48 @@ void Renderer::Draw(RenderFrame& frame) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Clear other buffers + PerformanceTimer::StartTimer("Renderer-ClearBuffers"); m_PickingPass->ClearPicking(); m_DrawFinalPass->ClearBuffer(); m_DrawBloomPass->ClearBuffer(); + PerformanceTimer::StopTimer("Renderer-ClearBuffers"); for (auto scene : frame.RenderScenes){ + PerformanceTimer::StartTimer("Renderer-Depth"); SortRenderJobsByDepth(*scene); GLERROR("SortByDepth"); + PerformanceTimer::StartTimerAndStopPrevious("Renderer-Drawing PickingPass"); m_PickingPass->Draw(*scene); GLERROR("Drawing pickingpass"); + PerformanceTimer::StartTimerAndStopPrevious("Renderer-Generate Frustrums"); m_LightCullingPass->GenerateNewFrustum(*scene); GLERROR("Generate frustums"); + PerformanceTimer::StartTimerAndStopPrevious("Renderer-Filling Light List"); m_LightCullingPass->FillLightList(*scene); GLERROR("Filling light list"); + PerformanceTimer::StartTimerAndStopPrevious("Renderer-Light Culling"); m_LightCullingPass->CullLights(*scene); GLERROR("LightCulling"); + PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Geometry+Light"); m_DrawFinalPass->Draw(*scene); GLERROR("Draw Geometry+Light"); //m_DrawScenePass->Draw(*scene); + PerformanceTimer::StartTimerAndStopPrevious("Renderer-Draw Text"); m_TextPass->Draw(*scene, *m_DrawFinalPass->FinalPassFrameBuffer()); GLERROR("Draw Text"); - + PerformanceTimer::StopTimer("Renderer-Draw Text"); } + PerformanceTimer::StartTimer("Renderer-Draw Bloom"); m_DrawBloomPass->Draw(m_DrawFinalPass->BloomTexture()); + PerformanceTimer::StopTimer("Renderer-Draw Bloom"); if (m_DebugTextureToDraw == 0) { + PerformanceTimer::StartTimer("Renderer-Color Correction Pass"); m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture(), m_DrawFinalPass->SceneTextureLowRes(), m_DrawFinalPass->BloomTextureLowRes(), frame.Gamma, frame.Exposure); + PerformanceTimer::StopTimer("Renderer-Color Correction Pass"); } + PerformanceTimer::StartTimer("Renderer-Misc Debug Draws"); if (m_DebugTextureToDraw == 1) { m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTexture()); } @@ -145,10 +159,13 @@ void Renderer::Draw(RenderFrame& frame) if (m_DebugTextureToDraw == 6) { m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture()); } + PerformanceTimer::StopTimer("Renderer-Misc Debug Draws"); + PerformanceTimer::StartTimer("Renderer-ImGuiRenderPass"); m_ImGuiRenderPass->Draw(); GLERROR("Imgui draw"); glfwSwapBuffers(m_Window); + PerformanceTimer::StopTimer("Renderer-ImGuiRenderPass"); } PickData Renderer::Pick(glm::vec2 screenCoord)