Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts: # assets # src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
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@@ -118,11 +118,12 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
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// Play animation
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playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Reload");
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// Spawn explosion effect
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EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
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if (reloadEffectSpawner.Valid()) {
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SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
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if (IsClient) {
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// Spawn explosion effect
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EntityWrapper reloadEffectSpawner = wi.FirstPersonEntity.FirstChildByName("FirstPersonReloadSpawner");
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if (reloadEffectSpawner.Valid()) {
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SpawnerSystem::Spawn(reloadEffectSpawner, reloadEffectSpawner);
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}
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wi.FirstPersonEntity["Model"]["Visible"] = false;
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wi.ThirdPersonEntity["Model"]["Visible"] = false;
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}
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