Some fixes for sprites
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@@ -1,5 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
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<Model>Models/Core/UnitQuad.mesh</Model>
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<DiffuseTexture></DiffuseTexture>
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<GlowMap></GlowMap>
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<Color R="1" G="1" B="1" A="1"/>
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@@ -8,5 +9,6 @@
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<KeepRatioX>false</KeepRatioX>
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<KeepRatioY>false</KeepRatioY>
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<KeepRatio>false</KeepRatio>
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<Linear>false</Linear>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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@@ -9,14 +9,17 @@
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Model" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The model the sprite will use.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Diffuse Texture file.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="GlowMap" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>GlowMap file.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Color" type="t:Color" minOccurs="0">
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<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Color tint.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Visible" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
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@@ -33,6 +36,9 @@
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<xs:element name="KeepRatio" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Keep a 1:1 ratio between X and Y.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Linear" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
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</xs:element>
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