DrawPass now moved to it's own class to make renderer cleaner.
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@@ -11,6 +11,7 @@
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#include "FrameBuffer.h"
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#include "../Core/World.h"
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#include "PickingPass.h"
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#include "DrawScenePass.h"
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#define TILE_SIZE 16
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@@ -52,6 +53,7 @@ private:
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Model* m_UnitSphere;
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PickingPass* m_PickingPass;
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DrawScenePass* m_DrawScenePass;
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//----------------------Functions----------------------//
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void InitializeWindow();
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