DrawPass now moved to it's own class to make renderer cleaner.

This commit is contained in:
Tleety
2015-12-11 14:22:54 +01:00
parent 2366cd3520
commit 433331e752
6 changed files with 133 additions and 72 deletions
@@ -0,0 +1,16 @@
#include "Rendering/DrawScenePassState.h"
DrawScenePassState::DrawScenePassState()
{
Enable(GL_DEPTH_TEST);
Enable(GL_CULL_FACE);
CullFace(GL_BACK);
ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f));
Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
DrawScenePassState::~DrawScenePassState()
{
}