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@@ -127,6 +127,12 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
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wi.FirstPersonEntity["Model"]["Visible"] = false;
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wi.ThirdPersonEntity["Model"]["Visible"] = false;
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}
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// Sound
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Events::PlaySoundOnEntity e;
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e.EmitterID = wi.Player.ID;
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e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
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m_EventBroker->Publish(e);
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}
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void AssaultWeaponBehaviour::OnEquip(ComponentWrapper cWeapon, WeaponInfo& wi)
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@@ -208,6 +214,12 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
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// Play animation
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playAnimationAndReturn(wi.FirstPersonEntity, "BlendTreeAssaultWeapon", "Fire");
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// Sound
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Events::PlaySoundOnEntity e;
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e.EmitterID = wi.Player.ID;
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e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
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m_EventBroker->Publish(e);
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}
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bool AssaultWeaponBehaviour::canFire(ComponentWrapper cWeapon, WeaponInfo& wi)
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