Added texture tiling to shaders (exkluding ExplosinEffects)

This commit is contained in:
Teejoon
2016-02-07 15:27:26 +01:00
parent 92ab22e779
commit 43719f8304
6 changed files with 162 additions and 82 deletions
+1 -1
View File
@@ -36,7 +36,7 @@ private:
void BindModelUniforms(GLuint shaderHandle, std::shared_ptr<ModelJob>& job, RenderScene& scene);
void BindExplosionTextures(std::shared_ptr<ExplosionEffectJob>& job);
void BindModelTextures(std::shared_ptr<ModelJob>& job);
void BindModelTextures(GLuint shaderHandle, std::shared_ptr<ModelJob>& job);
Texture* m_WhiteTexture;
Texture* m_BlackTexture;