Added texture tiling to shaders (exkluding ExplosinEffects)

This commit is contained in:
Teejoon
2016-02-07 15:27:26 +01:00
parent 92ab22e779
commit 43719f8304
6 changed files with 162 additions and 82 deletions
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:SceneLight/>
<c:Model>
<Resource>Models/Test/SplatMapTest.mesh</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>