Merge remote-tracking branch 'origin/master' into DDS

Conflicts:
	assets
	resources/DefaultConfig.ini
This commit is contained in:
Teejoon
2016-03-14 09:32:46 +01:00
5 changed files with 29 additions and 10 deletions
+6 -6
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@@ -3,11 +3,11 @@ AutoReload=true
[Debug]
LogLevel=1
LoadMap=
LoadMap=Schema/Entities/StartMenu.xml
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
; if false -> Use pool allocation.
DisableMemoryPool=false
RespawnTime = -1.0
RespawnTime=-1.0
EditorEnabled=false
OutOfBodyExperience=false
@@ -22,7 +22,7 @@ Height=720
FOV=45
[Networking]
StartNetwork=false
StartNetwork=true
IsServer=false
Name=Bob
Address=127.0.0.1
@@ -30,7 +30,7 @@ Port=27666
MaxConnections=8
SnapshotInterval=0.05
SendInputIntervalMs=33
PingIntervalMs= 1000
PingIntervalMs=1000
TimeoutMs=15000
[Multithreading]
@@ -43,7 +43,7 @@ AnnouncerVolume=1.0
Announcer=female
[SSAO]
Quality=0
Quality=1
[SSAO1]
Radius=1.0
@@ -88,7 +88,7 @@ NumIterations=4
NumIterations=6
[MSAA]
Level=0
Level=2
[Shadows]
Enable=false
+1 -1
View File
@@ -1,5 +1,5 @@
[Mouse]
Sensitivity=0.5
Sensitivity=0.05
InvertPitch=false
[Keyboard]
+17
View File
@@ -0,0 +1,17 @@
To start a server
1. Run Server.bat in the installation directory (C:\Program Files\Axyz)
2. Press F1 to open the editor mode
3. Expand the Entities window if it is minimized, by double-clicking it
4. Mark StartMenu_Origin and hit Delete twice
5. Hit Import and choose CP_Valhalla.xml
6. Press F1 again to leave editor mode for an acceptable framerate
To join a game
1. Run Axyz from the start menu or Axyz.exe in the installation directory (C:\Program Files\Axyz)
2. Press Play
3. Hit the refresh icon if no server is visible
4. Click the server you want to join
5. Follow on-screen directions
6. Enjoy the game :)
+4 -2
View File
@@ -50,16 +50,18 @@ Source: "..\..\bin\Schema\*"; DestDir: "{app}\Schema\"; Flags: ignoreversion cre
Source: "..\..\bin\Shaders\*"; DestDir: "{app}\Shaders\"; Flags: ignoreversion createallsubdirs recursesubdirs
Source: "..\..\bin\Textures\*"; DestDir: "{app}\Textures\"; Flags: ignoreversion createallsubdirs recursesubdirs
Source: "..\..\bin\assimp.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\DefaultConfig.ini"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\DefaultInput.ini"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\resources\DefaultConfig.ini"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\resources\DefaultInput.ini"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\glew32.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\glfw3.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\imgui.ini"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\Input.ini"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\libpng16.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\Axyz.exe"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\Server.bat"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\xerces-c_3_1.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\bin\zlib.dll"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\resources\README.txt"; DestDir: "{app}"; Flags: ignoreversion
Source: "..\..\deps\redist\VC_redist.x64.exe"; DestDir: "{tmp}"; Flags: deleteafterinstall
[Icons]
+1 -1
View File
@@ -747,7 +747,7 @@ void Server::resetMap()
reliableBroadcast(removeMap);
removeWorld();
// Hardcoded for now.
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Rocky2.xml");
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Valhalla.xml");
entityFile->MergeInto(m_World);
Packet newWorld(MessageType::Snapshot);
createWorldSnapshot(newWorld);