Merge remote-tracking branch 'origin/master' into DDS
Conflicts: assets resources/DefaultConfig.ini
This commit is contained in:
@@ -3,11 +3,11 @@ AutoReload=true
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[Debug]
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LogLevel=1
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LoadMap=
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LoadMap=Schema/Entities/StartMenu.xml
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; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
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; if false -> Use pool allocation.
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DisableMemoryPool=false
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RespawnTime = -1.0
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RespawnTime=-1.0
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EditorEnabled=false
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OutOfBodyExperience=false
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@@ -22,7 +22,7 @@ Height=720
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FOV=45
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[Networking]
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StartNetwork=false
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StartNetwork=true
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IsServer=false
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Name=Bob
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Address=127.0.0.1
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@@ -30,7 +30,7 @@ Port=27666
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MaxConnections=8
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SnapshotInterval=0.05
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SendInputIntervalMs=33
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PingIntervalMs= 1000
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PingIntervalMs=1000
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TimeoutMs=15000
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[Multithreading]
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@@ -43,7 +43,7 @@ AnnouncerVolume=1.0
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Announcer=female
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[SSAO]
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Quality=0
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Quality=1
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[SSAO1]
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Radius=1.0
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@@ -88,7 +88,7 @@ NumIterations=4
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NumIterations=6
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[MSAA]
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Level=0
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Level=2
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[Shadows]
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Enable=false
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@@ -1,5 +1,5 @@
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[Mouse]
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Sensitivity=0.5
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Sensitivity=0.05
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InvertPitch=false
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[Keyboard]
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Executable
+17
@@ -0,0 +1,17 @@
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To start a server
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1. Run Server.bat in the installation directory (C:\Program Files\Axyz)
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2. Press F1 to open the editor mode
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3. Expand the Entities window if it is minimized, by double-clicking it
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4. Mark StartMenu_Origin and hit Delete twice
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5. Hit Import and choose CP_Valhalla.xml
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6. Press F1 again to leave editor mode for an acceptable framerate
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To join a game
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1. Run Axyz from the start menu or Axyz.exe in the installation directory (C:\Program Files\Axyz)
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2. Press Play
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3. Hit the refresh icon if no server is visible
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4. Click the server you want to join
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5. Follow on-screen directions
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6. Enjoy the game :)
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@@ -50,16 +50,18 @@ Source: "..\..\bin\Schema\*"; DestDir: "{app}\Schema\"; Flags: ignoreversion cre
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Source: "..\..\bin\Shaders\*"; DestDir: "{app}\Shaders\"; Flags: ignoreversion createallsubdirs recursesubdirs
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Source: "..\..\bin\Textures\*"; DestDir: "{app}\Textures\"; Flags: ignoreversion createallsubdirs recursesubdirs
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Source: "..\..\bin\assimp.dll"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\DefaultConfig.ini"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\DefaultInput.ini"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\resources\DefaultConfig.ini"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\resources\DefaultInput.ini"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\glew32.dll"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\glfw3.dll"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\imgui.ini"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\Input.ini"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\libpng16.dll"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\Axyz.exe"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\Server.bat"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\xerces-c_3_1.dll"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\bin\zlib.dll"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\resources\README.txt"; DestDir: "{app}"; Flags: ignoreversion
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Source: "..\..\deps\redist\VC_redist.x64.exe"; DestDir: "{tmp}"; Flags: deleteafterinstall
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[Icons]
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@@ -747,7 +747,7 @@ void Server::resetMap()
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reliableBroadcast(removeMap);
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removeWorld();
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// Hardcoded for now.
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Rocky2.xml");
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Valhalla.xml");
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entityFile->MergeInto(m_World);
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Packet newWorld(MessageType::Snapshot);
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createWorldSnapshot(newWorld);
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