Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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@@ -21,6 +21,18 @@
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<xs:element name="Visible" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the model is visible or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="DiffuseTexture" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model should use the Diffuse texture or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="NormalMap" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model should use the Normalmap or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="SpecularMap" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model should use the Specularmap or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="GlowMap" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model should use the Glowmap or not</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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