diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index b25130f5..b595536d 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -437,11 +437,12 @@ void Client::parsePlayerDamage(Packet& packet) { Events::PlayerDamage e; PlayerID victimID = packet.ReadPrimitive(); - if(!serverClientMapsHasEntity(victimID)){ + PlayerID inflictorID = packet.ReadPrimitive(); + if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){ return; } e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID)); - e.Victim = EntityWrapper(m_World, m_ServerIDToClientID.at(packet.ReadPrimitive())); + e.Victim = EntityWrapper(m_World, m_ServerIDToClientID.at(inflictorID)); e.Damage = packet.ReadPrimitive(); // Don't rebroadcast our own player damage events or we'll have an infinite loop! if (e.Inflictor != m_LocalPlayer) { diff --git a/src/Engine/Network/Server.cpp b/src/Engine/Network/Server.cpp index d602d9ab..3f59eb0c 100644 --- a/src/Engine/Network/Server.cpp +++ b/src/Engine/Network/Server.cpp @@ -84,7 +84,6 @@ void Server::Update() if (isReadingData) { Network::Update(); } - } void Server::parseMessageType(Packet& packet)