Changed name and made a TextPassState
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#ifndef TextRenderer_h__
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#define TextRenderer_h__
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "../OpenGL.h"
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#include "../GLM.h"
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#include "ShaderProgram.h"
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#include "Font.h"
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#include "../Core/ResourceManager.h"
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#include "RenderQueue.h"
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#include "TextPassState.h"
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class TextPass
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{
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public:
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TextPass();
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void Initialize();
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void Update();
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void Draw(RenderScene& scene);
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private:
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void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
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Font* font;
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GLuint VAO, VBO;
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ShaderProgram* m_TextProgram;
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};
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#endif
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