Changed name and made a TextPassState

This commit is contained in:
viktorljung
2016-01-23 11:38:31 +01:00
parent ea9c4d19d0
commit 445248af55
7 changed files with 46 additions and 17 deletions
+32
View File
@@ -0,0 +1,32 @@
#ifndef TextRenderer_h__
#define TextRenderer_h__
#include <ft2build.h>
#include FT_FREETYPE_H
#include "../OpenGL.h"
#include "../GLM.h"
#include "ShaderProgram.h"
#include "Font.h"
#include "../Core/ResourceManager.h"
#include "RenderQueue.h"
#include "TextPassState.h"
class TextPass
{
public:
TextPass();
void Initialize();
void Update();
void Draw(RenderScene& scene);
private:
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
Font* font;
GLuint VAO, VBO;
ShaderProgram* m_TextProgram;
};
#endif