Changed name and made a TextPassState
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#include "Rendering/TextPassState.h"
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TextPassState::TextPassState()
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{
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BindFramebuffer(0);
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glEnable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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TextPassState::~TextPassState()
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{
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}
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