HUD for capture points now update with Capture point data.
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@@ -30,12 +30,11 @@ void main()
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float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
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if(pos <= FillPercentage) {
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color_result += FillColor;
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color_result = FillColor*diffuseTexel.a;
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}
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sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
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color_result += glowTexel*3;
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bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
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bloomColor = vec4(clamp((glowTexel.xyz*3) - 1.0, 0, 100), 1.0);
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}
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