fixup! Merge remote-tracking branch 'origin/master' into WeaponSystem
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@@ -93,6 +93,4 @@ bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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// Select primary weapon on player spawn
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// TODO: Select the active one specified by player component
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return true;
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}
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ePlayerDamage.PlayerShooter = eShoot.Player;
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}
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