fixup! Created World::Merge which will merge a world into another one
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@@ -55,7 +55,7 @@ public:
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// Merge another world into this one
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// Returns a map that maps entities from the other world to their copies in this one
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std::unordered_map<EntityID, EntityID> Merge(World& other);
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std::unordered_map<EntityID, EntityID> Merge(const World* other);
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private:
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EventBroker* m_EventBroker = nullptr;
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