Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts: # include/Engine/Common.h # include/Engine/Rendering/DrawFinalPass.h # include/Engine/Rendering/DrawScenePass.h # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/Renderer.h # resources/Shaders/ForwardPlus.frag.glsl # resources/Shaders/ForwardPlus.vert.glsl # src/Engine/Rendering/DrawFinalPass.cpp # src/Engine/Rendering/DrawScenePass.cpp # src/Engine/Rendering/RenderSystem.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
This commit is contained in:
@@ -1,11 +1,13 @@
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
EditorEnabled=false
|
||||
; if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
|
||||
; if false -> Use pool allocation.
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||||
DisableMemoryPool=false
|
||||
|
||||
[Editor]
|
||||
CameraSpeed=3
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||||
|
||||
[Video]
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||||
Fullscreen=false
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||||
VSYNC=false
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||||
@@ -19,6 +21,11 @@ IsServer=false
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||||
Name=Bob
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||||
Address=127.0.0.1
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Port=13
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MaxConnections=8
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||||
SnapshotInterval=0.05
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||||
SendInputIntervalMs=33
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||||
PingIntervalMs= 1000
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||||
TimeoutMs=15000
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||||
|
||||
[Multithreading]
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||||
ResourceLoading=true
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||||
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||||
@@ -21,4 +21,5 @@ F1=ToggleEditor
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||||
X=EditorToggleTransformSpace
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||||
C=ConnectToServer
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N=SwitchToServer
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M=SwitchToClient
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M=SwitchToClient
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P=SwitchToPlayer
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@@ -6,12 +6,15 @@
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<xs:include schemaLocation="Components/Model.xsd"/>
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||||
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
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<xs:include schemaLocation="Components/Player.xsd"/>
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||||
<xs:include schemaLocation="Components/Text.xsd"/>
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<xs:include schemaLocation="Components/Camera.xsd"/>
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<xs:include schemaLocation="Components/AABB.xsd"/>
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||||
<xs:include schemaLocation="Components/PointLight.xsd"/>
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||||
<xs:include schemaLocation="Components/DirectionalLight.xsd"/>
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<xs:include schemaLocation="Components/Trigger.xsd"/>
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<xs:include schemaLocation="Components/ExplosionEffect.xsd"/>
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||||
<xs:include schemaLocation="Components/Health.xsd"/>
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||||
<xs:include schemaLocation="Components/CapturePoint.xsd"/>
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||||
<xs:include schemaLocation="Components/Listener.xsd"/>
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||||
<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
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||||
<xs:include schemaLocation="Components/Collidable.xsd"/>
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||||
@@ -19,4 +22,7 @@
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<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
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<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
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<xs:include schemaLocation="Components/Team.xsd"/>
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<xs:include schemaLocation="Components/UniformScale.xsd"/>
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<xs:include schemaLocation="Components/EditorWidget.xsd"/>
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<xs:include schemaLocation="Components/Animation.xsd"/>
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</xs:schema>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Animation xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Animation.xsd">
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<Time>0</Time>
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<Speed>0</Speed>
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<Loop>true</Loop>
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</Animation>
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@@ -0,0 +1,16 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Animation">
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<xs:complexType>
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<xs:all>
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<xs:element name="Name" type="t:string" minOccurs="0"/>
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<xs:element name="Time" type="t:double" minOccurs="0"/>
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<xs:element name="Speed" type="t:double" minOccurs="0"/>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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</xs:all>
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||||
</xs:complexType>
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</xs:element>
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||||
</xs:schema>
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@@ -1,6 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
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<Name>cam</Name>
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<FOV>45</FOV>
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<NearClip>0.01</NearClip>
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<FarClip>5000</FarClip>
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||||
|
||||
@@ -9,7 +9,6 @@
|
||||
</xs:annotation>
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||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Name" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="FOV" type="t:double" minOccurs="0">
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||||
<xs:annotation><xs:documentation>Vertical Field of View in degrees</xs:documentation></xs:annotation>
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||||
</xs:element>
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||||
|
||||
@@ -0,0 +1,6 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<CapturePoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePoint.xsd">
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||||
<CapturePointNumber>0</CapturePointNumber>
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||||
<CaptureTimer>0</CaptureTimer>
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||||
<HomePointForTeam><Spectator/></HomePointForTeam>
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||||
</CapturePoint>
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||||
@@ -0,0 +1,44 @@
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||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="TeamEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
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||||
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
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||||
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
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||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="CapturePoint">
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||||
<xs:annotation>
|
||||
<xs:documentation>A Capture Point. Add a Team Component to specify who currently owns it</xs:documentation>
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||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CaptureTimer" type="t:double" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>CaptureTimer handled by Capture Point System</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="CapturePointNumber" type="t:int" minOccurs="0">
|
||||
<xs:annotation>
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||||
<xs:documentation>CapturePointNumber specify an int number for this</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="HomePointForTeam" type="TeamEnum" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Specify if this is a HomePoint for either team</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<DirectionalLight xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DirectionalLight.xsd">
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Intensity>0.8</Intensity>
|
||||
<Visible>true</Visible>
|
||||
</DirectionalLight>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
<xs:element name="DirectionalLight">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A directional light that shines bright like the future.</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<EditorWidget xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="EditorWidget.xsd">
|
||||
<Type><Translate/></Type>
|
||||
<Axis X="0" Y="0" Z="0"/>
|
||||
</EditorWidget>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="WidgetEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Translate" type="xs:integer" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Rotate" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Scale" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="EditorWidget">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Type" type="WidgetEnum" minOccurs="0"/>
|
||||
<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,4 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Gravity>true</Gravity>
|
||||
</Physics>
|
||||
|
||||
@@ -9,7 +9,10 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Forward>false</Forward>
|
||||
<Left>false</Left>
|
||||
<Back>false</Back>
|
||||
<Right>false</Right>
|
||||
<MovementSpeed>3</MovementSpeed>
|
||||
<CrouchSpeed>1.5</CrouchSpeed>
|
||||
</Player>
|
||||
@@ -4,13 +4,13 @@
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Player">
|
||||
<xs:annotation>
|
||||
<xs:documentation>The player charachter</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Forward" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Left" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Back" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="Right" type="t:bool" minOccurs="0"/>
|
||||
<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
|
||||
<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Radius" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Falloff">
|
||||
<xs:element name="Falloff" minOccurs="0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="t:double">
|
||||
<xs:minInclusive value="0"/>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
|
||||
<xs:element name="Team">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Represents entity team affiliation</xs:documentation>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||
<Content>Text</Content>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
<Alignment><Center/></Alignment>
|
||||
</Text>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="AlignmentEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Right" type="xs:integer" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Left" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Center" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="Text">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A visible font loaded from disk</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Content" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>the content of the string printed</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Resource" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The asset file, font resolution, example: Fonts/font.ttf,16</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Color</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the text is visible or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Alignment" type="AlignmentEnum" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Text alignment</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<UniformScale xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="UniformScale.xsd">
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</UniformScale>
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="UniformScale">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Keeps an entity at an uniform scale relative to the camera</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,273 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="4.52910185" Y="5.50171423" Z="7.69566345"/>
|
||||
<Orientation X="-0.453785568" Y="0.436270237" Z="-1.03594937e-06"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/dummyscene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animtest.</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0966923237" Y="1.2939688" Z="0.399702221"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.31816244" Z="1.1888907"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>models/animTest.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.708824873" Y="1.30000007" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
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<Children/>
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<Entity>
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||||
<Components>
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<c:Health/>
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<c:AABB/>
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<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
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<c:Team>
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<Team>3</Team>
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</Children>
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||||
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||||
</Entity>
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@@ -0,0 +1,152 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Health>60</Health>
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<c:AABB/>
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<c:Listener/>
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<c:AABB/>
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<Entity>
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<Components>
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<c:Health/>
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<c:AABB/>
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<c:Model>
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<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
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<Team>3</Team>
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</Entity>
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@@ -0,0 +1,212 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Children>
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<Entity>
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<Entity>
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<c:Health>
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<Health>60</Health>
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<c:AABB/>
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<c:Camera/>
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<c:Listener/>
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<Team>3</Team>
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<c:CapturePoint>
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<HomePointForTeam>3</HomePointForTeam>
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<c:Health/>
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<c:AABB/>
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<c:Model>
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<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
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</Entity>
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@@ -0,0 +1,205 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<c:Health>
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<Health>60</Health>
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<c:AABB/>
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<c:Listener/>
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<Entity>
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||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>2</HomePointForTeam>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.82539892" Y="1.96172595" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-7.44269609" Y="2.23822045" Z="-0.0577065349"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-5.74354839" Y="2.23822045" Z="1.40012479"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="6.96941662" Y="2.02053547" Z="1.9484092"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="7.70311165" Y="2.02053547" Z="-0.0348547697"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -24,7 +24,7 @@
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
<Resource>Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -17,7 +17,7 @@
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
@@ -28,7 +28,7 @@
|
||||
<Scale X="2" Y="2" Z="2"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetX.obj</Resource>
|
||||
<Resource>Models/RotationWidgetX.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Trigger>
|
||||
</c:Trigger>
|
||||
@@ -43,7 +43,7 @@
|
||||
<Position X="2.5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:AABB>
|
||||
</c:AABB>
|
||||
@@ -69,7 +69,7 @@
|
||||
<Orientation X="0.0" Y="0" Z="1.0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitRaptor.obj</Resource>
|
||||
<Resource>Models/Core/UnitRaptor.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -94,7 +94,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -107,7 +107,7 @@
|
||||
<Orientation X="0" Y="1.57" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
|
||||
@@ -9,10 +9,11 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
<Orientation X="0" Y="2.59200001" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
@@ -45,9 +46,58 @@
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Transform>
|
||||
<Position X="5.85247707" Y="3.8454349" Z="-1.14486957"/>
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||||
<Orientation X="2.51327395" Y="1.23916209" Z="-3.1415925"/>
|
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<Position X="1.36896265" Y="4.4259491" Z="10.6640663"/>
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<Orientation X="-0.0349078141" Y="0.157154545" Z="-2.60252193e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight/>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
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<Orientation X="4.32000017" Y="4.6340003" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2.00568962" Y="0.527161121" Z="0"/>
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</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/SecondaryWeapon.fbx</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
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<Position X="-0.546139359" Y="0.853016734" Z="0.177482292"/>
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<Orientation X="1.47266471" Y="0.524984181" Z="1.243698"/>
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||||
</c:Transform>
|
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</Components>
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<Children/>
|
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</Entity>
|
||||
</Children>
|
||||
</Entity>
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||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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||||
</c:Model>
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<c:Transform>
|
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<Position X="0" Y="3.70000029" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WidgetRotate" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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||||
|
||||
<Components>
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<c:Transform/>
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<c:UniformScale>
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<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:UniformScale>
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</Components>
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<Children>
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<Entity name="X">
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<Components>
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<c:EditorWidget>
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<Type>
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<Rotate/>
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</Type>
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<Axis X="1" Y="0" Z="0"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/RotationWidgetX.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Y">
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<Components>
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<c:EditorWidget>
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<Type>
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<Rotate/>
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</Type>
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<Axis X="0" Y="1" Z="0"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/RotationWidgetY.mesh</Resource>
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||||
</c:Model>
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<c:Transform/>
|
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</Components>
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<Children/>
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</Entity>
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<Entity name="Z">
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<Components>
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<c:EditorWidget>
|
||||
<Type>
|
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<Rotate/>
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||||
</Type>
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<Axis X="0" Y="0" Z="1"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/RotationWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
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<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Intensity>-1</Intensity>
|
||||
<Falloff>0</Falloff>
|
||||
</c:PointLight>
|
||||
<c:Transform/>
|
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</Components>
|
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<Children/>
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</Entity>
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</Children>
|
||||
|
||||
</Entity>
|
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@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WidgetScale" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
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||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetOrigin.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:UniformScale>
|
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</Components>
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||||
|
||||
<Children>
|
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<Entity name="X">
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<Components>
|
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<c:EditorWidget>
|
||||
<Type>
|
||||
<Scale/>
|
||||
</Type>
|
||||
</c:EditorWidget>
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<c:Model>
|
||||
<Resource>Models/ScaleWidgetX.mesh</Resource>
|
||||
</c:Model>
|
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<c:Transform/>
|
||||
</Components>
|
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<Children/>
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||||
</Entity>
|
||||
<Entity name="Y">
|
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<Components>
|
||||
<c:EditorWidget>
|
||||
<Type>
|
||||
<Scale/>
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetY.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
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||||
</Entity>
|
||||
<Entity name="Z">
|
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<Components>
|
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<c:EditorWidget>
|
||||
<Type>
|
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<Scale/>
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</Type>
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</c:EditorWidget>
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<c:Model>
|
||||
<Resource>Models/ScaleWidgetZ.mesh</Resource>
|
||||
</c:Model>
|
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<c:Transform/>
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</Components>
|
||||
<Children/>
|
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</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight/>
|
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<c:Transform>
|
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<Position X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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||||
</Entity>
|
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@@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WidgetTranslate" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
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||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetOrigin.mesh</Resource>
|
||||
</c:Model>
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<c:Transform/>
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<c:UniformScale>
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||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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||||
</c:UniformScale>
|
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</Components>
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<Children>
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<Entity name="X">
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<Components>
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<c:EditorWidget>
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<Axis X="1" Y="0" Z="0"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/TranslationWidgetX.mesh</Resource>
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||||
</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Y">
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<Components>
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<c:EditorWidget>
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<Axis X="0" Y="1" Z="0"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/TranslationWidgetY.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Z">
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<Components>
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<c:EditorWidget>
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<Axis X="0" Y="0" Z="1"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/TranslationWidgetZ.mesh</Resource>
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||||
</c:Model>
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<c:Transform/>
|
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</Components>
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<Children/>
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</Entity>
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<Entity name="XPlane">
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<Components>
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<c:EditorWidget>
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<Axis X="0" Y="1" Z="1"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/WidgetPlaneX.mesh</Resource>
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</c:Model>
|
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
|
||||
<Entity name="YPlane">
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<Components>
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<c:EditorWidget>
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<Axis X="1" Y="0" Z="1"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/WidgetPlaneY.mesh</Resource>
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</c:Model>
|
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ZPlane">
|
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<Components>
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<c:EditorWidget>
|
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<Axis X="1" Y="1" Z="0"/>
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</c:EditorWidget>
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<c:Model>
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<Resource>Models/WidgetPlaneZ.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
|
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<Children/>
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</Entity>
|
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<Entity name="Light">
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<Components>
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<c:PointLight/>
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<c:Transform>
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<Position X="0.400000006" Y="0.400000006" Z="0.400000006"/>
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</c:Transform>
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</Components>
|
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<Children/>
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</Entity>
|
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</Children>
|
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|
||||
</Entity>
|
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@@ -0,0 +1,78 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity name="PointLight">
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<c:PointLight>
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<Radius>8</Radius>
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<c:Collidable/>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<Children>
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<c:Camera/>
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<c:Listener/>
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<Entity>
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@@ -6,65 +6,294 @@
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|
||||
<Position X="0" Y="0.247910097" Z="-0.447844714"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultHeadless.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Orientation X="0" Y="3.14159274" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<c:AABB/>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -27,7 +27,7 @@
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
@@ -42,7 +42,7 @@
|
||||
<Static>false</Static>
|
||||
</c:Collidable>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
|
||||
@@ -2,17 +2,119 @@
|
||||
<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:Physics/>
|
||||
<c:AABB>
|
||||
<Origin X="0" Y="0.772000015" Z="0"/>
|
||||
<Size X="1" Y="1.60000002" Z="1"/>
|
||||
</c:AABB>
|
||||
<c:Collidable/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Transform/>
|
||||
<c:Physics/>
|
||||
<c:Player>
|
||||
<MovementSpeed>5</MovementSpeed>
|
||||
</c:Player>
|
||||
<c:Team>
|
||||
<Team>
|
||||
<Red/>
|
||||
</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-0.246963501" Y="0.0264999941" Z="3.01600003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
<Children>
|
||||
<Entity name="Camera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1.37700009" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="PlayerName">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Resource>Fonts/DroidSans.ttf,100</Resource>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.247910097" Z="-0.447844714"/>
|
||||
<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
|
||||
<Orientation X="0" Y="3.14199996" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="CameraModel">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
|
||||
<Scale X="1.30000007" Y="1.50000012" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="ThirdPersonCamera">
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
|
||||
<Orientation X="5.95600033" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="PlayerModel">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<Name>Hold Pos</Name>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/AssaultAnimated.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBStanding">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.427450985" B="1" G="1" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="PointLight" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Radius>8</Radius>
|
||||
<Intensity>2.7999999523162842</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0.370978802" Y="1.88588905" Z="-0.55370003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
|
||||
<Children/>
|
||||
|
||||
</Entity>
|
||||
@@ -7,7 +7,7 @@
|
||||
<Orientation X="0.0" Y="0" Z="0.0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitRaptor.obj</Resource>
|
||||
<Resource>Models/Core/UnitRaptor.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -31,7 +31,7 @@
|
||||
<Scale X="0.1" Y="0.4" Z="0.1"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCylinder.obj</Resource>
|
||||
<Resource>Models/Core/UnitCylinder.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -44,7 +44,7 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
@@ -57,7 +57,7 @@
|
||||
<Orientation X="0" Y="1.57" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color R="1" G="0.4" B="0.8"/>
|
||||
</c:Model>
|
||||
</Components>
|
||||
|
||||
@@ -1,58 +1,294 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="10"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Camera>
|
||||
<Name>MainCamera</Name>
|
||||
</c:Camera>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="5" Y="1" Z="5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Camera>
|
||||
<Name>ActionCamera</Name>
|
||||
</c:Camera>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/>
|
||||
<Orientation X="-0.733036518" Y="0.000105090476" Z="5.12391125e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Camera #2</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.700063765" Y="0.310270816" Z="-1"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0.600000024"/>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2.5" Y="0" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Welcome!</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,1280</Resource>
|
||||
<Color A="0" B="1" G="7.84313726" R="1"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.700000048"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>2</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.37320328" Z="0"/>
|
||||
<Orientation X="0" Y="9868.3418" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0" R="1"/>
|
||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-2.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-2.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="1" R="0"/>
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||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="2.5"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children>
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||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.00784313772" R="0"/>
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||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="5"/>
|
||||
</c:Transform>
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||||
</Components>
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||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="2.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="5" Y="0" Z="0"/>
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||||
</c:Transform>
|
||||
</Components>
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||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.5" Y="0" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.27354908" Y="5.18422079" Z="10.6223917"/>
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||||
<Orientation X="-0.436328411" Y="-0.0523675606" Z="1.67869363e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Taiwan #1</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.716896772" Y="0.296712071" Z="-1"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
<Color A="1" B="0.996078432" G="1" R="1"/>
|
||||
<Intensity>0.80000001192092896</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
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||||
<Orientation X="-0.859663308" Y="-0.100310192" Z="-0.404723018"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-5.4082036" Y="0" Z="-1.84950542"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Model>
|
||||
<Resource>asd</Resource>
|
||||
<Color A="1" B="1" G="3.92156863" R="1"/>
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||||
</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="-6.38434124"/>
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<Orientation X="5.046" Y="0" Z="0"/>
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</c:Transform>
|
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</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<Name>running</Name>
|
||||
<Time>0.93047409991569907</Time>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Animtest.mesh</Resource>
|
||||
<Color A="1" B="11.7647057" G="1" R="11.7647057"/>
|
||||
</c:Model>
|
||||
<c:Transform>
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||||
<Position X="-1.42184281" Y="1.71298718" Z="-6.31712198"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>60</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.7693491" Y="2.00600648" Z="2.02424884"/>
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||||
<Orientation X="0.157079354" Y="-0.872667432" Z="1.15912746e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.39647007" Y="2.36802292" Z="0.0546064377"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="3.68890452" Y="2.32191443" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="1.98802853" Y="2.16289616" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="0.196968079" Y="1.99913001" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>2</HomePointForTeam>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.mesh</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.82539892" Y="1.96172595" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-7.44269609" Y="2.23822045" Z="-0.0577065349"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-5.74354839" Y="2.23822045" Z="1.40012479"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>0</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="2.25"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="6.96941662" Y="2.02053547" Z="1.9484092"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>0</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="0" G="0" R="4.5"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="7.70311165" Y="2.02053547" Z="-0.0348547697"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -12,7 +12,7 @@
|
||||
<FilePath></FilePath>
|
||||
</c:SoundEmitter>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="0.58431375" R="0.43921569"/>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="1.26689196"/>
|
||||
@@ -37,7 +37,7 @@
|
||||
<Components>
|
||||
<c:SpawnPoint/>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Resource>Models/Core/UnitSphere.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-1.14786315"/>
|
||||
|
||||
@@ -6,15 +6,14 @@
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
<Resource>Models/DummyScene.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0"/>
|
||||
<Position X="0" Y="0" Z="-2"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Camera>
|
||||
@@ -37,8 +36,10 @@
|
||||
<ExponentialAccelaration>0</ExponentialAccelaration>
|
||||
</c:ExplosionEffect>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<EntityRef file="Schema/Entities/EditorWidget.xml"/>
|
||||
</Children>
|
||||
</Entity>
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
<xs:simpleType name="double">
|
||||
<xs:restriction base="xs:decimal"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:simpleType name="float">
|
||||
<xs:restriction base="xs:decimal"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
<xs:simpleType name="string">
|
||||
<xs:restriction base="xs:string"></xs:restriction>
|
||||
</xs:simpleType>
|
||||
|
||||
@@ -17,9 +17,11 @@
|
||||
<xs:element ref="c:Player" minOccurs="0"/>
|
||||
<xs:element ref="c:ExplosionEffect" minOccurs="0"/>
|
||||
<xs:element ref="c:Camera" minOccurs="0"/>
|
||||
<xs:element ref="c:Text" minOccurs="0"/>
|
||||
<xs:element ref="c:AABB" minOccurs="0"/>
|
||||
<xs:element ref="c:Trigger" minOccurs="0"/>
|
||||
<xs:element ref="c:Health" minOccurs="0"/>
|
||||
<xs:element ref="c:CapturePoint" minOccurs="0"/>
|
||||
<xs:element ref="c:PointLight" minOccurs="0"/>
|
||||
<xs:element ref="c:Listener" minOccurs="0"/>
|
||||
<xs:element ref="c:SoundEmitter" minOccurs="0"/>
|
||||
@@ -28,6 +30,9 @@
|
||||
<xs:element ref="c:SpawnPoint" minOccurs="0"/>
|
||||
<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
|
||||
<xs:element ref="c:Team" minOccurs="0"/>
|
||||
<xs:element ref="c:DirectionalLight" minOccurs="0"/>
|
||||
<xs:element ref="c:UniformScale" minOccurs="0"/>
|
||||
<xs:element ref="c:EditorWidget" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
@@ -38,9 +43,7 @@
|
||||
<xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/>
|
||||
<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
|
||||
</xs:all>
|
||||
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
@@ -48,7 +51,7 @@
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute ref="xml:base"/>
|
||||
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
|
||||
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -9,18 +9,14 @@ layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec3 Tangent;
|
||||
layout(location = 3) in vec3 BiTangent;
|
||||
layout(location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 DiffuseVertexColor;
|
||||
layout(location = 6) in vec4 SpecularVertexColor;
|
||||
layout(location = 7) in vec4 BoneIndices1;
|
||||
layout(location = 8) in vec4 BoneIndices2;
|
||||
layout(location = 9) in vec4 BoneWeights1;
|
||||
layout(location = 10) in vec4 BoneWeights2;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
layout(location = 6) in vec4 BoneWeights;
|
||||
|
||||
|
||||
out VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
@@ -30,5 +26,4 @@ void main()
|
||||
Output.Position = Position;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = Normal;
|
||||
Output.DiffuseColor = DiffuseVertexColor;
|
||||
}
|
||||
@@ -27,19 +27,20 @@ layout (std430, binding = 0) buffer FrustumBuffer
|
||||
Frustum Data[];
|
||||
} Frustums;
|
||||
|
||||
struct PointLight {
|
||||
struct LightSource {
|
||||
vec4 Position;
|
||||
vec4 Direction;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
int Type;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
LightSource List[];
|
||||
} LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
@@ -106,8 +107,7 @@ layout (local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
void main ()
|
||||
{
|
||||
GroupIndex = int(gl_WorkGroupID.x + (gl_WorkGroupID.y * int(ScreenDimensions.x/TILE_SIZE)));
|
||||
if(gl_LocalInvocationIndex == 0)
|
||||
{
|
||||
if(gl_LocalInvocationIndex == 0) {
|
||||
GroupLightCount = 0;
|
||||
GroupFrustum = Frustums.Data[GroupIndex];
|
||||
}
|
||||
@@ -115,22 +115,25 @@ void main ()
|
||||
barrier();
|
||||
memoryBarrierShared();
|
||||
|
||||
for(int i = int(gl_LocalInvocationIndex); i < PointLights.List.length(); i += TILE_SIZE*TILE_SIZE)
|
||||
{
|
||||
PointLight light = PointLights.List[i];
|
||||
for(int i = int(gl_LocalInvocationIndex); i < LightSources.List.length(); i += TILE_SIZE*TILE_SIZE) {
|
||||
LightSource light = LightSources.List[i];
|
||||
|
||||
//if pointlight
|
||||
//Pos i view antagligen
|
||||
if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum))
|
||||
{
|
||||
//TODO: Fix transparent and opaque list, and depth test.
|
||||
AppendLight( i );
|
||||
if(light.Type == 1) {
|
||||
if(SphereInsideFrustrum( vec3(V * light.Position), light.Radius, GroupFrustum)) {
|
||||
//TODO: Fix transparent and opaque list, and depth test.
|
||||
AppendLight( i );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//if conelight
|
||||
|
||||
//if directional
|
||||
if(light.Type == 2) {
|
||||
AppendLight( i );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D SceneTexture;
|
||||
layout (binding = 1) uniform sampler2D BloomTexture;
|
||||
uniform float Exposure;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
const float gamma = 2.2;
|
||||
vec4 hdrColor = texture(SceneTexture, Input.TextureCoordinate);
|
||||
vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate);
|
||||
hdrColor += bloomColor;
|
||||
|
||||
//Toon mapping thingy
|
||||
vec3 result = vec3(1.0) - exp(-hdrColor.rgb * Exposure);
|
||||
|
||||
//gamme correction
|
||||
result = pow(result, vec3(1.0 / gamma));
|
||||
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
//fragmentColor = hdrColor;
|
||||
//fragmentColor = bloomColor;
|
||||
//fragmentColor = vec4(1,0.5,0.7,1);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 430
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
||||
}
|
||||
@@ -6,24 +6,18 @@ uniform mat4 P;
|
||||
uniform vec3 ExplosionOrigin;
|
||||
uniform float TimeSinceDeath;
|
||||
uniform float ExplosionDuration;
|
||||
//uniform bool Gravity;
|
||||
//uniform float GravityForce;
|
||||
//uniform float ObjectRadius;
|
||||
uniform vec4 EndColor;
|
||||
uniform bool Randomness;
|
||||
uniform float RandomNumbers[50];
|
||||
uniform float RandomnessScalar;
|
||||
uniform vec2 Velocity;
|
||||
uniform bool ColorByDistance;
|
||||
//uniform bool ReverseAnimation;
|
||||
//uniform bool Wireframe;
|
||||
uniform bool ExponentialAccelaration;
|
||||
|
||||
in VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
vec4 ExplosionColor;
|
||||
}Input[];
|
||||
|
||||
@@ -31,7 +25,6 @@ out VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
vec4 ExplosionColor;
|
||||
}Output;
|
||||
|
||||
@@ -139,7 +132,6 @@ void main()
|
||||
Output.Normal = Input[i].Normal;
|
||||
Output.Position = Input[i].Position;
|
||||
Output.TextureCoordinate = Input[i].TextureCoordinate;
|
||||
Output.DiffuseColor = Input[i].DiffuseColor;
|
||||
|
||||
// convert to model space for the gravity to always be in -y
|
||||
vec4 ExplodedPositionInModelSpace = M * vec4(ExplodedPosition, 1.0);
|
||||
@@ -176,7 +168,6 @@ void main()
|
||||
Output.Normal = Input[i].Normal;
|
||||
Output.Position = Input[i].Position;
|
||||
Output.TextureCoordinate = Input[i].TextureCoordinate;
|
||||
Output.DiffuseColor = Input[i].DiffuseColor;
|
||||
|
||||
// no change in position, pass through vertex
|
||||
gl_Position = gl_in[i].gl_Position;
|
||||
|
||||
@@ -4,24 +4,27 @@ uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform vec4 Color;
|
||||
uniform vec4 DiffuseColor;
|
||||
uniform vec2 ScreenDimensions;
|
||||
uniform sampler2D texture0;
|
||||
layout (binding = 0) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 1) uniform sampler2D GlowMap;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
struct PointLight {
|
||||
struct LightSource {
|
||||
vec4 Position;
|
||||
vec4 Direction;
|
||||
vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float Padding;
|
||||
int Type;
|
||||
};
|
||||
|
||||
layout (std430, binding = 1) buffer LightBuffer
|
||||
{
|
||||
PointLight List[];
|
||||
} PointLights;
|
||||
LightSource List[];
|
||||
} LightSources;
|
||||
|
||||
struct LightGrid {
|
||||
float Start;
|
||||
@@ -44,11 +47,11 @@ in VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
vec4 ExplosionColor;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
out vec4 sceneColor;
|
||||
out vec4 bloomColor;
|
||||
|
||||
vec4 scene_ambient = vec4(0.3,0.3,0.3,1);
|
||||
|
||||
@@ -72,7 +75,7 @@ vec4 CalcDiffuse(vec4 lightColor, vec4 lightVec, vec4 normal) {
|
||||
return lightColor * power;
|
||||
}
|
||||
|
||||
LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||
LightResult CalcPointLightSource(vec4 lightPos, float lightRadius, vec4 lightColor, float intensity, vec4 viewVec, vec4 position, vec4 normal, float falloff)
|
||||
{
|
||||
vec4 L = lightPos - position;
|
||||
float dist = length(L);
|
||||
@@ -86,17 +89,28 @@ LightResult CalcPointLight(vec4 lightPos, float lightRadius, vec4 lightColor, fl
|
||||
return result;
|
||||
}
|
||||
|
||||
LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensity, vec4 viewVec, vec4 vertNormal)
|
||||
{
|
||||
vec4 L = normalize( -vec4(direction.xyz, 0) );
|
||||
|
||||
LightResult result;
|
||||
result.Diffuse = CalcDiffuse(color, L, vertNormal) * intensity;
|
||||
result.Specular = CalcSpecular(color, viewVec, L, vertNormal) * intensity;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texel = texture2D(texture0, Input.TextureCoordinate);
|
||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate);
|
||||
vec4 glowTexel = texture2D(GlowMap, Input.TextureCoordinate);
|
||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
||||
vec4 normal = V * vec4(Input.Normal, 0.0);
|
||||
vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
||||
vec4 viewVec = normalize(-position);
|
||||
|
||||
vec2 tilePos;
|
||||
tilePos.x = int(gl_FragCoord.x/16);
|
||||
tilePos.y = int(gl_FragCoord.y/16);
|
||||
tilePos.x = int(gl_FragCoord.x/TILE_SIZE);
|
||||
tilePos.y = int(gl_FragCoord.y/TILE_SIZE);
|
||||
|
||||
LightResult totalLighting;
|
||||
totalLighting.Diffuse = scene_ambient;
|
||||
@@ -104,30 +118,46 @@ void main()
|
||||
|
||||
int start = int(LightGrids.Data[currentTile].Start);
|
||||
int amount = int(LightGrids.Data[currentTile].Amount);
|
||||
//for(int i = 0; i < 3; i++)
|
||||
for(int i = start; i < start + amount; i++)
|
||||
{
|
||||
|
||||
for(int i = start; i < start + amount; i++) {
|
||||
|
||||
int l = int(LightIndex[i]);
|
||||
LightSource light = LightSources.List[l];
|
||||
|
||||
LightResult result = CalcPointLight(V * PointLights.List[l].Position, PointLights.List[l].Radius, PointLights.List[l].Color, PointLights.List[l].Intensity, viewVec, position, normal, PointLights.List[i].Falloff);
|
||||
|
||||
totalLighting.Diffuse += result.Diffuse;
|
||||
totalLighting.Specular += result.Specular;
|
||||
LightResult light_result;
|
||||
//These if statements should be removed.
|
||||
if(light.Type == 1) { // point
|
||||
light_result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||
} else if (light.Type == 2) { //Directional
|
||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
}
|
||||
totalLighting.Diffuse += light_result.Diffuse;
|
||||
totalLighting.Specular += light_result.Specular;
|
||||
}
|
||||
|
||||
fragmentColor += (Input.DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
|
||||
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
|
||||
//fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1);
|
||||
//fragmentColor = texel * Input.DiffuseColor * Color;
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 )
|
||||
{
|
||||
//fragmentColor += vec4(0.5, 0, 0, 0);
|
||||
|
||||
vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
|
||||
//bloomColor = vec4(0.3, 0.8, 0.6, 1.0);
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
//These if statements should be removed if they are slow.
|
||||
color_result += glowTexel;
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
||||
/*
|
||||
if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) {
|
||||
bloomColor = vec4(color_result.xyz, 1.0);
|
||||
} else {
|
||||
//fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1);
|
||||
bloomColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} */
|
||||
|
||||
|
||||
//Tiled Debug Code
|
||||
/*
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
|
||||
sceneColor += vec4(0.5, 0, 0, 0);
|
||||
} else {
|
||||
sceneColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
||||
}
|
||||
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -3,34 +3,39 @@
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 Bones[100];
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec3 Tangent;
|
||||
layout(location = 3) in vec3 BiTangent;
|
||||
layout(location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 DiffuseVertexColor;
|
||||
layout(location = 6) in vec4 SpecularVertexColor;
|
||||
layout(location = 7) in vec4 BoneIndices1;
|
||||
layout(location = 8) in vec4 BoneIndices2;
|
||||
layout(location = 9) in vec4 BoneWeights1;
|
||||
layout(location = 10) in vec4 BoneWeights2;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
layout(location = 6) in vec4 BoneWeights;
|
||||
|
||||
out VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
vec4 ExplosionColor;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P*V*M * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = Position;
|
||||
|
||||
mat4 boneTransform = mat4(1);
|
||||
if(BoneWeights[0] > 0.0f){
|
||||
boneTransform = BoneWeights[0] * Bones[int(BoneIndices[0])]
|
||||
+ BoneWeights[1] * Bones[int(BoneIndices[1])]
|
||||
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
|
||||
|
||||
Output.Position = (boneTransform * vec4(Position, 1.0)).xyz;
|
||||
Output.TextureCoordinate = TextureCoords;
|
||||
Output.Normal = Normal;
|
||||
Output.DiffuseColor = DiffuseVertexColor;
|
||||
Output.Normal = vec3(M * vec4(Normal, 0.0));
|
||||
Output.ExplosionColor = vec4(0.0);
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D Texture;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 tex_offset = 1.0 / textureSize(Texture, 0);
|
||||
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
|
||||
|
||||
for(int i = 1; i < 5; ++i) {
|
||||
result += texture(Texture, Input.TextureCoordinate + vec2(tex_offset.x * i, 0.0)).rgb * weight[i];
|
||||
result += texture(Texture, Input.TextureCoordinate - vec2(tex_offset.x * i, 0.0)).rgb * weight[i];
|
||||
}
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 430
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D Texture;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 tex_offset = 1.0 / textureSize(Texture, 0);
|
||||
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
|
||||
|
||||
for(int i = 1; i < 5; ++i) {
|
||||
result += texture(Texture, Input.TextureCoordinate + vec2(0.0, tex_offset.y * i)).rgb * weight[i];
|
||||
result += texture(Texture, Input.TextureCoordinate - vec2(0.0, tex_offset.y * i)).rgb * weight[i];
|
||||
}
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 430
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
||||
}
|
||||
@@ -3,18 +3,15 @@
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform mat4 Bones[100];
|
||||
|
||||
layout(location = 0) in vec3 Position;
|
||||
layout(location = 1) in vec3 Normal;
|
||||
layout(location = 2) in vec3 Tangent;
|
||||
layout(location = 3) in vec3 BiTangent;
|
||||
layout(location = 4) in vec2 TextureCoords;
|
||||
layout(location = 5) in vec4 DiffuseVertexColor;
|
||||
layout(location = 6) in vec4 SpecularVertexColor;
|
||||
layout(location = 7) in vec4 BoneIndices1;
|
||||
layout(location = 8) in vec4 BoneIndices2;
|
||||
layout(location = 9) in vec4 BoneWeights1;
|
||||
layout(location = 10) in vec4 BoneWeights2;
|
||||
layout(location = 5) in vec4 BoneIndices;
|
||||
layout(location = 6) in vec4 BoneWeights;
|
||||
|
||||
out VertexData{
|
||||
vec3 Position;
|
||||
@@ -22,7 +19,14 @@ out VertexData{
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P * V* M * vec4(Position, 1.0);
|
||||
mat4 boneTransform = mat4(1);
|
||||
if(BoneWeights[0] > 0.0f){
|
||||
boneTransform = BoneWeights[0] * Bones[int(BoneIndices[0])]
|
||||
+ BoneWeights[1] * Bones[int(BoneIndices[1])]
|
||||
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
|
||||
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
|
||||
}
|
||||
|
||||
Output.Position = Position;
|
||||
gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
|
||||
Output.Position = (boneTransform * vec4(Position, 1.0)).xyz;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#version 430
|
||||
in vec2 TexCoords;
|
||||
out vec4 color;
|
||||
|
||||
uniform sampler2D text;
|
||||
uniform vec4 textColor;
|
||||
|
||||
out vec4 sceneColor;
|
||||
out vec4 bloomColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
|
||||
vec4 color_result = textColor * sampled;
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0) * sampled;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 430
|
||||
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
|
||||
out vec2 TexCoords;
|
||||
|
||||
uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = P * V * M * vec4(vertex.xy, 0.0, 1.0);
|
||||
TexCoords = vertex.zw;
|
||||
}
|
||||
Reference in New Issue
Block a user