Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts: # include/Engine/Common.h # include/Engine/Rendering/DrawFinalPass.h # include/Engine/Rendering/DrawScenePass.h # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/Renderer.h # resources/Shaders/ForwardPlus.frag.glsl # resources/Shaders/ForwardPlus.vert.glsl # src/Engine/Rendering/DrawFinalPass.cpp # src/Engine/Rendering/DrawScenePass.cpp # src/Engine/Rendering/RenderSystem.cpp # src/Engine/Rendering/Renderer.cpp # src/Game/Game.cpp
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@@ -17,9 +17,11 @@
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<xs:element ref="c:Player" minOccurs="0"/>
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<xs:element ref="c:ExplosionEffect" minOccurs="0"/>
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<xs:element ref="c:Camera" minOccurs="0"/>
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<xs:element ref="c:Text" minOccurs="0"/>
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<xs:element ref="c:AABB" minOccurs="0"/>
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<xs:element ref="c:Trigger" minOccurs="0"/>
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<xs:element ref="c:Health" minOccurs="0"/>
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<xs:element ref="c:CapturePoint" minOccurs="0"/>
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<xs:element ref="c:PointLight" minOccurs="0"/>
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<xs:element ref="c:Listener" minOccurs="0"/>
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<xs:element ref="c:SoundEmitter" minOccurs="0"/>
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@@ -28,6 +30,9 @@
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<xs:element ref="c:SpawnPoint" minOccurs="0"/>
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<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
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<xs:element ref="c:Team" minOccurs="0"/>
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<xs:element ref="c:DirectionalLight" minOccurs="0"/>
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<xs:element ref="c:UniformScale" minOccurs="0"/>
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<xs:element ref="c:EditorWidget" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -38,9 +43,7 @@
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<xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/>
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<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
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<xs:complexType>
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<xs:all>
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<xs:attribute name="file" type="xs:string" minOccurs="0"/>
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</xs:all>
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<xs:attribute name="file" type="xs:string" minOccurs="0"/>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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@@ -48,7 +51,7 @@
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</xs:element>
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</xs:all>
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<xs:attribute ref="xml:base"/>
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<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
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<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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