Merge remote-tracking branch 'origin/master' into Movement
# Conflicts: # include/Game/Systems/Weapon/DefenderWeaponBehaviour.h # resources/Schema/Components.xsd # resources/Schema/Entities/CP_Rocky2.xml # resources/Schema/Entities/MuzzleFlashBlue.xml # resources/Schema/Entities/MuzzleFlashFire.xml # resources/Schema/Entities/MuzzleFlashRed.xml # resources/Schema/Types/Entity.xsd # resources/Shaders/Sprite.frag.glsl # src/Game/Systems/AbilityCooldownHUDSystem.cpp # src/Game/Systems/BoostIconsHUDSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp # src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp # src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp # src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
This commit is contained in:
@@ -2,6 +2,7 @@
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#define ComponentInfo_h__
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#include "../Common.h"
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#include "Entity.h"
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#include <boost/shared_array.hpp>
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struct ComponentInfo
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@@ -21,6 +22,7 @@ struct ComponentInfo
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{
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std::string Name;
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std::string Type;
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unsigned char Index;
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unsigned int Offset;
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unsigned int Stride;
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};
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@@ -32,6 +34,16 @@ struct ComponentInfo
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unsigned int Stride = 0;
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boost::shared_array<char> Defaults = nullptr;
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std::shared_ptr<Meta_t> Meta = nullptr;
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std::size_t GetHeaderSize() const
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{
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std::size_t size = 0;
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// A component block starts with an entity ID
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size += sizeof(EntityID);
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return size;
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}
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};
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template<>
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@@ -5,16 +5,15 @@
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#include "MemoryPool.h"
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#include "ComponentInfo.h"
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#include "ComponentWrapper.h"
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#include "DirtySet.h"
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class ComponentPool;
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class ComponentPoolForwardIterator
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: public std::iterator<std::forward_iterator_tag, ComponentWrapper>
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{
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public:
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ComponentPoolForwardIterator(const ComponentInfo& componentInfo, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentInfo(componentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end);
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ComponentPoolForwardIterator(const ComponentPoolForwardIterator& other) = default;
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ComponentPoolForwardIterator(ComponentPoolForwardIterator&& other) = default;
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@@ -27,6 +26,7 @@ public:
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ComponentWrapper operator*() const;
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private:
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ComponentPool* m_ComponentPool;
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const ComponentInfo& m_ComponentInfo;
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MemoryPool<char>::iterator m_MemoryPoolIterator;
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const MemoryPool<char>::iterator m_MemoryPoolEnd;
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@@ -34,6 +34,7 @@ private:
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class ComponentPool
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{
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friend class ComponentPoolForwardIterator;
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public:
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typedef ComponentPoolForwardIterator iterator;
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typedef ptrdiff_t difference_type;
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@@ -42,9 +43,10 @@ public:
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typedef ComponentWrapper* pointer;
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typedef ComponentWrapper& reference;
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ComponentPool(const ::ComponentInfo& ci)
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ComponentPool(const ::ComponentInfo& ci, World* world)
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: m_ComponentInfo(ci)
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, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
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, m_Pool(ci.Meta->Allocation, ci.GetHeaderSize() + ci.Stride)
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, m_World(world)
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{ }
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~ComponentPool();
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ComponentPool(const ComponentPool& other);
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@@ -61,8 +63,8 @@ public:
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// Delete a component and free its memory
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void Delete(ComponentWrapper& wrapper);
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iterator begin() const;
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iterator end() const;
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iterator begin();
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iterator end();
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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@@ -80,6 +82,8 @@ private:
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::ComponentInfo m_ComponentInfo;
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MemoryPool<char> m_Pool;
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std::unordered_map<EntityID, char*> m_EntityToComponent;
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DirtySet m_DirtySet;
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World* m_World;
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};
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#endif
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@@ -4,46 +4,32 @@
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#include <boost/shared_array.hpp>
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#include <boost/any.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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#include "DirtySet.h"
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#include "Util/Any.h"
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template <typename T, typename Enable = void>
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struct ComponentField { };
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template <typename T>
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struct ComponentField<T, typename std::enable_if<std::is_trivially_copyable<T>::value>::type>
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{
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static T& Get(const ComponentInfo::Field_t& info, char* data) { return *reinterpret_cast<T*>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const T& value) { Get(data) = value; }
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};
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template <>
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struct ComponentField<std::string, void>
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{
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static std::string& Get(const ComponentInfo::Field_t& info, char* data) { return **reinterpret_cast<std::string**>(data); }
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static void Set(const ComponentInfo::Field_t& info, char* data, const std::string& value) { Get(info, data) = value; }
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};
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class World;
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struct ComponentWrapper
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{
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ComponentWrapper(const ComponentInfo& componentInfo, char* data)
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: Info(componentInfo)
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, EntityID(*reinterpret_cast<::EntityID*>(data))
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, Data(data + sizeof(::EntityID))
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{ }
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ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world);
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World* m_World;
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const ComponentInfo& Info;
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const ::EntityID EntityID;
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char* Data;
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::DirtyBitField* DirtyBitField = nullptr;
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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{
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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}
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey);
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bool Dirty(DirtySetType type, const std::string& fieldName);
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void SetDirty(DirtySetType type, const std::string& fieldName, bool dirty = true);
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void SetAllDirty(const std::string& fieldName, bool dirty = true);
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template <typename T>
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T& Field(std::string name)
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T& Field(const std::string& name)
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{
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const ComponentInfo::Field_t& field = Info.Fields.at(name);
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if (sizeof(T) > field.Stride) {
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@@ -55,13 +41,15 @@ struct ComponentWrapper
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}
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template <typename T>
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void SetField(std::string name, const T value) { Field<T>(name) = value; }
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//template <typename T>
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//void SetField(std::string name, T& value) { Field<T>(name) = value; }
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void SetField(const std::string& name, const T& value)
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{
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Field<T>(name) = value;
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SetAllDirty(name);
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}
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// Specialization for string literals
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template <std::size_t N>
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void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
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void SetField(const std::string& name, const char(&value)[N]) { SetField(name, std::string(value)); }
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void Copy(ComponentWrapper& destination)
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{
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@@ -95,40 +83,163 @@ struct ComponentWrapper
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struct SubscriptProxy
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{
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friend struct ComponentWrapper;
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private:
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SubscriptProxy(ComponentWrapper* component, std::string propertyName)
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public:
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SubscriptProxy(ComponentWrapper* component, std::string fieldName)
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: m_Component(component)
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, m_PropertyName(propertyName)
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, m_FieldName(fieldName)
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{ }
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ComponentWrapper* m_Component;
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std::string m_PropertyName;
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std::string m_FieldName;
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public:
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// Return the integer value of an enum type key for this field
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_FieldName.c_str(), enumKey); }
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bool Dirty(DirtySetType type) { return m_Component->Dirty(type, m_FieldName); }
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void SetDirty(DirtySetType type, bool dirty = true) { m_Component->SetDirty(type, m_FieldName, dirty); }
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void SetAllDirty(bool dirty = true) { m_Component->SetAllDirty(m_FieldName, dirty); }
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template <typename T>
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operator T&() { return m_Component->Field<T>(m_PropertyName); }
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operator const double&() { return m_Component->Field<double>(m_FieldName); }
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operator const float&() { return m_Component->Field<float>(m_FieldName); }
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operator const int&() { return m_Component->Field<int>(m_FieldName); }
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operator const glm::vec3&() { return m_Component->Field<glm::vec3>(m_FieldName); }
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operator const glm::vec4&() { return m_Component->Field<glm::vec4>(m_FieldName); }
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operator const glm::quat&() { return m_Component->Field<glm::quat>(m_FieldName); }
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operator const bool&() { return m_Component->Field<bool>(m_FieldName); }
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operator const std::string&() { return m_Component->Field<std::string>(m_FieldName); }
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// Don't allow non-const references
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// If this wasn't deleted, the above overloads would still get called for some reason...
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template <
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typename T,
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typename = typename std::enable_if<!std::is_base_of<::FIELDLOL, T>::value>::type
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>
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//operator T&() = delete;
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operator T&() { static_assert(constexpr(false), "https://github.com/teamfisk/TacticalZ/pull/212"); }
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// Value assignment
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template <typename T>
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void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
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// TODO: Pass by reference and rvalue (universal reference?)
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//template <typename T>
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//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
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void operator=(const T& val) { m_Component->SetField<T>(m_FieldName, val); }
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// Specialization for string literals
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template <std::size_t N>
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void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
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void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_FieldName, val); }
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};
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SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
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SubscriptProxy operator[](const std::string& propertyName) { return SubscriptProxy(this, propertyName); }
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};
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struct FIELDLOL { }; // lol
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template <typename T>
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struct FieldBase : FIELDLOL
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{
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FieldBase(ComponentWrapper::SubscriptProxy& Proxy)
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: Proxy(Proxy)
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, Data(Proxy.m_Component->Field<T>(Proxy.m_FieldName))
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{ }
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void SetAllDirty() { Proxy.SetAllDirty(); }
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FieldBase& operator=(const FieldBase& rhs) { Data = rhs.Data; SetAllDirty(); return *this; }
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FieldBase& operator=(const T& rhs) { Data = rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator+=(const T2& rhs) { Data += rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator-=(const T2& rhs) { Data -= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator*=(const T2& rhs) { Data *= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator/=(const T2& rhs) { Data /= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator%=(const T2& rhs) { Data %= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator&=(const T2& rhs) { Data &= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator|=(const T2& rhs) { Data |= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator^=(const T2& rhs) { Data ^= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator<<=(const T2& rhs) { Data <<= rhs; SetAllDirty(); return *this; }
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template <typename T2> FieldBase& operator>>=(const T2& rhs) { Data >>= rhs; SetAllDirty(); return *this; }
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T operator+() const { return +Data; }
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T operator-() const { return -Data; }
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T operator~() const { return ~Data; }
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FieldBase& operator++() { Data++; SetAllDirty(); return *this; }
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T operator++(int) { T tmp = Data; operator++(); return tmp; }
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FieldBase& operator--() { Data--; SetAllDirty(); return *this; }
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T operator--(int) { T tmp = Data; operator--(); return tmp; }
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operator const T&() const { return Data; }
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const T& operator*() const { return operator const T&(); }
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protected:
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ComponentWrapper::SubscriptProxy Proxy;
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T& Data;
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};
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template <typename T>
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struct Field : FieldBase<T>
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{
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using FieldBase<T>::FieldBase;
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using FieldBase<T>::operator=;
|
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};
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|
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template <>
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struct Field<glm::vec3> : FieldBase<glm::vec3>
|
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{
|
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using FieldBase<glm::vec3>::FieldBase;
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using FieldBase<glm::vec3>::operator=;
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glm::vec3::value_type x() const { return Data.x; }
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void x(glm::vec3::value_type val) { Data.x = val; SetAllDirty(); }
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glm::vec3::value_type y() const { return Data.y; }
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void y(glm::vec3::value_type val) { Data.y = val; SetAllDirty(); }
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glm::vec3::value_type z() const { return Data.z; }
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void z(glm::vec3::value_type val) { Data.z = val; SetAllDirty(); }
|
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template <typename T> friend glm::vec3 operator+(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) + glm::vec3(rhs); }
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template <typename T> friend glm::vec3 operator-(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) - glm::vec3(rhs); }
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template <typename T> friend glm::vec3 operator*(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) * glm::vec3(rhs); }
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template <typename T> friend glm::vec3 operator/(const Field<glm::vec3>& lhs, const T& rhs) { return static_cast<glm::vec3>(lhs) / glm::vec3(rhs); }
|
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template <typename T> friend glm::vec3 operator+(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) + static_cast<glm::vec3>(rhs); }
|
||||
template <typename T> friend glm::vec3 operator-(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) - static_cast<glm::vec3>(rhs); }
|
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template <typename T> friend glm::vec3 operator*(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) * static_cast<glm::vec3>(rhs); }
|
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template <typename T> friend glm::vec3 operator/(const T& lhs, const Field<glm::vec3>& rhs) { return glm::vec3(lhs) / static_cast<glm::vec3>(rhs); }
|
||||
|
||||
friend glm::vec3& operator+=(glm::vec3& lhs, const Field<glm::vec3>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
template <>
|
||||
struct Field<glm::vec4> : FieldBase<glm::vec4>
|
||||
{
|
||||
//Field(glm::vec4& Data)
|
||||
// : FieldBase(Data)
|
||||
//{ }
|
||||
using FieldBase<glm::vec4>::FieldBase;
|
||||
using FieldBase<glm::vec4>::operator=;
|
||||
|
||||
glm::vec4::value_type x() const { return Data.x; }
|
||||
void x(glm::vec4::value_type val) { Data.x = val; SetAllDirty(); }
|
||||
glm::vec4::value_type y() const { return Data.y; }
|
||||
void y(glm::vec4::value_type val) { Data.y = val; SetAllDirty(); }
|
||||
glm::vec4::value_type z() const { return Data.z; }
|
||||
void z(glm::vec4::value_type val) { Data.z = val; SetAllDirty(); }
|
||||
glm::vec4::value_type w() const { return Data.w; }
|
||||
void w(glm::vec4::value_type val) { Data.w = val; SetAllDirty(); }
|
||||
|
||||
template <typename T> friend glm::vec4 operator+(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) + glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) - glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) * glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const Field<glm::vec4>& lhs, const T& rhs) { return static_cast<glm::vec4>(lhs) / glm::vec4(rhs); }
|
||||
template <typename T> friend glm::vec4 operator+(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) + static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator-(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) - static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator*(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) * static_cast<glm::vec4>(rhs); }
|
||||
template <typename T> friend glm::vec4 operator/(const T& lhs, const Field<glm::vec4>& rhs) { return glm::vec4(lhs) / static_cast<glm::vec4>(rhs); }
|
||||
|
||||
friend glm::vec4& operator+=(glm::vec4& lhs, const Field<glm::vec4>& rhs) { lhs += *rhs; return lhs; }
|
||||
};
|
||||
|
||||
|
||||
// A component wrapper that "owns" its data through a shared pointer
|
||||
struct SharedComponentWrapper : ComponentWrapper
|
||||
{
|
||||
SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
|
||||
: ComponentWrapper(componentInfo, data.get())
|
||||
: ComponentWrapper(componentInfo, data.get(), nullptr, nullptr)
|
||||
, m_DataReference(data)
|
||||
{ }
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#ifndef DirtySet_h__
|
||||
#define DirtySet_h__
|
||||
|
||||
#include <set>
|
||||
#include "ComponentInfo.h"
|
||||
|
||||
enum class DirtySetType
|
||||
{
|
||||
Transform,
|
||||
Network
|
||||
};
|
||||
|
||||
typedef std::unordered_map<DirtySetType, std::set<decltype(ComponentInfo::Field_t::Index)>> DirtyBitField;
|
||||
typedef std::unordered_map<EntityID, DirtyBitField> DirtySet;
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,5 @@
|
||||
#ifndef ECaptured_h__
|
||||
#define ECaptured_h__
|
||||
#ifndef Events_Captured_h__
|
||||
#define Events_Captured_h__
|
||||
|
||||
#include "EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
#define EEntityDeleted_h__
|
||||
|
||||
#include "Event.h"
|
||||
#include "Entity.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct EntityDeleted : Event
|
||||
{
|
||||
EntityID DeletedEntity;
|
||||
EntityWrapper DeletedEntity;
|
||||
// True if the entity deletion was triggered because the entity's parent was deleted before it
|
||||
bool Cascaded;
|
||||
};
|
||||
|
||||
@@ -45,8 +45,9 @@ struct EntityWrapper
|
||||
|
||||
private:
|
||||
EntityWrapper firstChildByNameRecursive(const std::string& name, EntityID parent);
|
||||
EntityWrapper cloneRecursive(EntityWrapper entity, EntityWrapper parent);
|
||||
void childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent);
|
||||
static void fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity);
|
||||
static void recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
};
|
||||
|
||||
namespace std
|
||||
|
||||
@@ -19,6 +19,7 @@ class Resource
|
||||
|
||||
protected:
|
||||
Resource() { }
|
||||
virtual ~Resource() = default;
|
||||
|
||||
public:
|
||||
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "World.h"
|
||||
#include "EntityWrapper.h"
|
||||
|
||||
namespace Transform
|
||||
{
|
||||
|
||||
glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,39 @@
|
||||
#ifndef Transform_h__
|
||||
#define Transform_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "EEntityDeleted.h"
|
||||
|
||||
class TransformSystem : public System
|
||||
{
|
||||
public:
|
||||
TransformSystem(SystemParams params);
|
||||
|
||||
//glm::mat4 AbsoluteTransformation(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(EntityWrapper entity);
|
||||
static glm::vec3 AbsolutePosition(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteOrientationEuler(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(EntityWrapper entity);
|
||||
static glm::quat AbsoluteOrientation(World* world, EntityID entity);
|
||||
static glm::vec3 AbsoluteScale(EntityWrapper entity);
|
||||
static glm::vec3 AbsoluteScale(World* world, EntityID entity);
|
||||
static glm::mat4 ModelMatrix(EntityWrapper entity);
|
||||
static glm::mat4 ModelMatrix(EntityID entity, World* world);
|
||||
static glm::vec3 TransformPoint(const glm::vec3& point, const glm::mat4& matrix);
|
||||
|
||||
static int RecalculatedPositions;
|
||||
static int RecalculatedOrientations;
|
||||
static int RecalculatedScales;
|
||||
|
||||
private:
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> PositionCache;
|
||||
static std::unordered_map<EntityWrapper, glm::quat> OrientationCache;
|
||||
static std::unordered_map<EntityWrapper, glm::vec3> ScaleCache;
|
||||
static std::unordered_map<EntityWrapper, glm::mat4> MatrixCache;
|
||||
|
||||
EventRelay<TransformSystem, Events::EntityDeleted> m_EEntityDeleted;
|
||||
bool OnEntityDeleted(const Events::EntityDeleted& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -35,7 +35,7 @@ public:
|
||||
// Delete a component off an entity
|
||||
void DeleteComponent(EntityID entity, const std::string& componentType);
|
||||
// Get all components of the specified type
|
||||
const ComponentPool* GetComponents(const std::string& componentType);
|
||||
ComponentPool* GetComponents(const std::string& componentType);
|
||||
// Get entity parent
|
||||
EntityID GetParent(EntityID entity);
|
||||
// Change the parent of an entity
|
||||
|
||||
Reference in New Issue
Block a user