Merge remote-tracking branch 'origin/master' into Movement
# Conflicts: # include/Game/Systems/Weapon/DefenderWeaponBehaviour.h # resources/Schema/Components.xsd # resources/Schema/Entities/CP_Rocky2.xml # resources/Schema/Entities/MuzzleFlashBlue.xml # resources/Schema/Entities/MuzzleFlashFire.xml # resources/Schema/Entities/MuzzleFlashRed.xml # resources/Schema/Types/Entity.xsd # resources/Shaders/Sprite.frag.glsl # src/Game/Systems/AbilityCooldownHUDSystem.cpp # src/Game/Systems/BoostIconsHUDSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp # src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp # src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp # src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
This commit is contained in:
@@ -13,7 +13,7 @@
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/TransformSystem.h"
|
||||
#include "Skeleton.h"
|
||||
|
||||
struct SpriteJob : RenderJob
|
||||
@@ -37,7 +37,7 @@ struct SpriteJob : RenderJob
|
||||
BlurBackground = (bool)cSprite["BlurBackground"];
|
||||
|
||||
Entity = cSprite.EntityID;
|
||||
Position = Transform::AbsolutePosition(world, cSprite.EntityID);
|
||||
Position = TransformSystem::AbsolutePosition(world, cSprite.EntityID);
|
||||
Depth = 0;
|
||||
if (depthSorted) {
|
||||
glm::vec3 viewpos = glm::vec3(camera->ViewMatrix() * glm::vec4(Position, 1));
|
||||
@@ -50,7 +50,7 @@ struct SpriteJob : RenderJob
|
||||
FillColor = fillColor;
|
||||
FillPercentage = fillPercentage;
|
||||
|
||||
glm::vec3 scale = Transform::AbsoluteScale(world, cSprite.EntityID);
|
||||
glm::vec3 scale = TransformSystem::AbsoluteScale(world, cSprite.EntityID);
|
||||
|
||||
if((bool)cSprite["KeepRatio"] == true) {
|
||||
if(scale.y >= scale.x) {
|
||||
|
||||
Reference in New Issue
Block a user