Merge remote-tracking branch 'origin/master' into Movement
# Conflicts: # include/Game/Systems/Weapon/DefenderWeaponBehaviour.h # resources/Schema/Components.xsd # resources/Schema/Entities/CP_Rocky2.xml # resources/Schema/Entities/MuzzleFlashBlue.xml # resources/Schema/Entities/MuzzleFlashFire.xml # resources/Schema/Entities/MuzzleFlashRed.xml # resources/Schema/Types/Entity.xsd # resources/Shaders/Sprite.frag.glsl # src/Game/Systems/AbilityCooldownHUDSystem.cpp # src/Game/Systems/BoostIconsHUDSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp # src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp # src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp # src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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@@ -5,6 +5,7 @@
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#include "Collision/Collision.h"
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#include "Core/EPlayerDamage.h"
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#include "Sound/EPlaySoundOnEntity.h"
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#include "Sound/EPlaySoundOnEntity.h"
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#include <glm/gtx/vector_angle.hpp>
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class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
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