Merge remote-tracking branch 'origin/master' into Movement
# Conflicts: # include/Game/Systems/Weapon/DefenderWeaponBehaviour.h # resources/Schema/Components.xsd # resources/Schema/Entities/CP_Rocky2.xml # resources/Schema/Entities/MuzzleFlashBlue.xml # resources/Schema/Entities/MuzzleFlashFire.xml # resources/Schema/Entities/MuzzleFlashRed.xml # resources/Schema/Types/Entity.xsd # resources/Shaders/Sprite.frag.glsl # src/Game/Systems/AbilityCooldownHUDSystem.cpp # src/Game/Systems/BoostIconsHUDSystem.cpp # src/Game/Systems/PlayerMovementSystem.cpp # src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp # src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp # src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
This commit is contained in:
@@ -2,4 +2,5 @@
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<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
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<RespawnTime>0.0</RespawnTime>
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<MaxRespawnTime>8.0</MaxRespawnTime>
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<ResetCountdown>10.0</ResetCountdown>
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</CapturePointGameMode>
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@@ -12,6 +12,9 @@
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<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
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<Header></Header>
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<Field></Field>
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<PressValue></PressValue>
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</ConfigBtnFloat>
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@@ -0,0 +1,22 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ConfigBtnFloat">
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<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Header" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Field" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="PressValue" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
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<Header></Header>
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<Field></Field>
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<PressValue></PressValue>
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</ConfigBtnResolution>
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@@ -0,0 +1,17 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="ConfigBtnResolution">
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<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Width" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Height" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -1,19 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
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<ExplosionOrigin X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>2</ExplosionDuration>
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<TimeSinceDeath>0.0</TimeSinceDeath>
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<ExplosionDuration>2.0</ExplosionDuration>
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<Speed>1</Speed>
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<Delay>0</Delay>
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<!--<Gravity>1</Gravity>-->
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<!--<GravityForce>1</GravityForce>-->
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<!--<ObjectRadius>2</ObjectRadius>-->
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<EndColor R="0" G="0" B="0" A="0"/>
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<Randomness>0</Randomness>
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<RandomnessScalar>1</RandomnessScalar>
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<Randomness>false</Randomness>
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<RandomnessScalar>1.0</RandomnessScalar>
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<Velocity X="2" Y="2"/>
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<ColorByDistance>0</ColorByDistance>
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<!--<ReverseAnimation>0</ReverseAnimation>-->
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<ColorByDistance>false</ColorByDistance>
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<!--<Wireframe>0</Wireframe>-->
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<ExponentialAccelaration>0</ExponentialAccelaration>
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<ExponentialAccelaration>false</ExponentialAccelaration>
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<Pulsate>false</Pulsate>
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<Reverse>false</Reverse>
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<ColorDistanceScalar>1.0</ColorDistanceScalar>
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</ExplosionEffect>
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@@ -44,15 +44,21 @@
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<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
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</xs:element>
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<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
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</xs:element>-->
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<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
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</xs:element>-->
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<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Pulsate" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Pulsate the effect</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Reverse" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Reverse the effect</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ColorDistanceScalar" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Scale the distance of the color change</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -4,7 +4,7 @@
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<Gain>1.0</Gain>
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<Pitch>1.0</Pitch>
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<Loop>false</Loop>
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<MaxDistance>20.0</MaxDistance>
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<RollOffFactor>1.0</RollOffFactor>
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<MaxDistance>220.0</MaxDistance>
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<RollOffFactor>10</RollOffFactor>
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<ReferenceDistance>1.0</ReferenceDistance>
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</SoundEmitter>
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@@ -9,6 +9,6 @@
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<KeepRatioX>false</KeepRatioX>
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<KeepRatioY>false</KeepRatioY>
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<KeepRatio>false</KeepRatio>
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<Linear>false</Linear>
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<Linear>true</Linear>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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