Merge remote-tracking branch 'origin/master' into Movement

# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CP_Rocky2.xml
#	resources/Schema/Entities/MuzzleFlashBlue.xml
#	resources/Schema/Entities/MuzzleFlashFire.xml
#	resources/Schema/Entities/MuzzleFlashRed.xml
#	resources/Schema/Types/Entity.xsd
#	resources/Shaders/Sprite.frag.glsl
#	src/Game/Systems/AbilityCooldownHUDSystem.cpp
#	src/Game/Systems/BoostIconsHUDSystem.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
#	src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
This commit is contained in:
viktorljung
2016-03-13 15:17:15 +01:00
156 changed files with 25815 additions and 19649 deletions
@@ -2,4 +2,5 @@
<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
<RespawnTime>0.0</RespawnTime>
<MaxRespawnTime>8.0</MaxRespawnTime>
<ResetCountdown>10.0</ResetCountdown>
</CapturePointGameMode>
@@ -12,6 +12,9 @@
<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ConfigBtnFloat xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnFloat.xsd">
<Header></Header>
<Field></Field>
<PressValue></PressValue>
</ConfigBtnFloat>
@@ -0,0 +1,22 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ConfigBtnFloat">
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Header" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The header of the section in config.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Field" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The name of the field to be changed in the config.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="PressValue" type="t:float" minOccurs="0">
<xs:annotation><xs:documentation>The value to give the field.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ConfigBtnResolution xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ConfigBtnResolution.xsd">
<Header></Header>
<Field></Field>
<PressValue></PressValue>
</ConfigBtnResolution>
@@ -0,0 +1,17 @@
<?xml version="1.0"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
<xs:element name="ConfigBtnResolution">
<xs:annotation><xs:documentation>Used with a Button component, this button will change a variable in the config file.</xs:documentation></xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Width" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Value of the resolution width.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Height" type="t:int" minOccurs="0">
<xs:annotation><xs:documentation>Value of the resolution height.</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -1,19 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
<ExplosionOrigin X="0" Y="0" Z="0"/>
<TimeSinceDeath>0</TimeSinceDeath>
<ExplosionDuration>2</ExplosionDuration>
<TimeSinceDeath>0.0</TimeSinceDeath>
<ExplosionDuration>2.0</ExplosionDuration>
<Speed>1</Speed>
<Delay>0</Delay>
<!--<Gravity>1</Gravity>-->
<!--<GravityForce>1</GravityForce>-->
<!--<ObjectRadius>2</ObjectRadius>-->
<EndColor R="0" G="0" B="0" A="0"/>
<Randomness>0</Randomness>
<RandomnessScalar>1</RandomnessScalar>
<Randomness>false</Randomness>
<RandomnessScalar>1.0</RandomnessScalar>
<Velocity X="2" Y="2"/>
<ColorByDistance>0</ColorByDistance>
<!--<ReverseAnimation>0</ReverseAnimation>-->
<ColorByDistance>false</ColorByDistance>
<!--<Wireframe>0</Wireframe>-->
<ExponentialAccelaration>0</ExponentialAccelaration>
<ExponentialAccelaration>false</ExponentialAccelaration>
<Pulsate>false</Pulsate>
<Reverse>false</Reverse>
<ColorDistanceScalar>1.0</ColorDistanceScalar>
</ExplosionEffect>
@@ -44,15 +44,21 @@
<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
</xs:element>
<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
</xs:element>-->
<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
</xs:element>-->
<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Pulsate" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Pulsate the effect</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Reverse" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Reverse the effect</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="ColorDistanceScalar" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>Scale the distance of the color change</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
+2 -2
View File
@@ -4,7 +4,7 @@
<Gain>1.0</Gain>
<Pitch>1.0</Pitch>
<Loop>false</Loop>
<MaxDistance>20.0</MaxDistance>
<RollOffFactor>1.0</RollOffFactor>
<MaxDistance>220.0</MaxDistance>
<RollOffFactor>10</RollOffFactor>
<ReferenceDistance>1.0</ReferenceDistance>
</SoundEmitter>
+1 -1
View File
@@ -9,6 +9,6 @@
<KeepRatioX>false</KeepRatioX>
<KeepRatioY>false</KeepRatioY>
<KeepRatio>false</KeepRatio>
<Linear>false</Linear>
<Linear>true</Linear>
<BlurBackground>false</BlurBackground>
</Sprite>