From 455e59a04f01b71e0317a83447fdb7f9d970ab38 Mon Sep 17 00:00:00 2001 From: Tleety Date: Wed, 3 Feb 2016 11:39:18 +0100 Subject: [PATCH] Made the TEMPORARY capture point boxes transparent. --- src/Game/Systems/CapturePointSystem.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/Game/Systems/CapturePointSystem.cpp b/src/Game/Systems/CapturePointSystem.cpp index d26dde5f..a943e234 100644 --- a/src/Game/Systems/CapturePointSystem.cpp +++ b/src/Game/Systems/CapturePointSystem.cpp @@ -57,7 +57,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp int blueTeamPlayersStandingInside = 0; if (capturePointEntity.HasComponent("Model")) { //Now sets team color to the capturepoint, or white if it is uncaptured. - capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.2f, 1, 1) : ownedBy == redTeam ? glm::vec4(1, 0.2f, 0, 1) : glm::vec4(1, 1, 1, 1); + capturePointEntity["Model"]["Color"] = ownedBy == blueTeam ? glm::vec4(0, 0.2f, 1, 0.3) : ownedBy == redTeam ? glm::vec4(1, 0.2f, 0, 0.3) : glm::vec4(1, 1, 1, 0.3); } //calculate next possible capturePoint for both teams @@ -106,10 +106,10 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp //colorize next possible capturepoint if (nextPossibleCapturePoint["Red"] == capturePointNumber) { - capturePointEntity["Model"]["Color"] = glm::vec4(1, 1, 0, 1); + capturePointEntity["Model"]["Color"] = glm::vec4(1, 1, 0, 0.3); } if (nextPossibleCapturePoint["Blue"] == capturePointNumber) { - capturePointEntity["Model"]["Color"] = glm::vec4(0, 1, 1, 1); + capturePointEntity["Model"]["Color"] = glm::vec4(0, 1, 1, 0.3); } //check how many players are standing inside and are healthy