Merge remote-tracking branch 'origin/master' into AssaultBoost

# Conflicts:
#	resources/Schema/Components.xsd
This commit is contained in:
verysecrethero
2016-02-17 11:52:06 +01:00
264 changed files with 22496 additions and 2483 deletions
+28 -10
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@@ -1,34 +1,52 @@
#include "Systems/HealthSystem.h"
HealthSystem::HealthSystem(World* m_World, EventBroker* eventBroker)
: System(m_World, eventBroker)
HealthSystem::HealthSystem(SystemParams params)
: System(params)
, PureSystem("Health")
{
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &HealthSystem::OnPlayerDamaged);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &HealthSystem::OnInputCommand);
m_NetworkEnabled = ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false);
}
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
{
double& health = cHealth["Health"];
if (health <= 0.0) {
Events::PlayerDeath ePlayerDeath;
ePlayerDeath.Player = entity;
m_EventBroker->Publish(ePlayerDeath);
//Note: we will delete the entity in PlayerDeathSystem
}
}
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
{
ComponentWrapper cHealth = e.Player["Health"];
if (!IsServer && m_NetworkEnabled) {
return false;
}
ComponentWrapper cHealth = e.Victim["Health"];
double& health = cHealth["Health"];
if (e.Player.HasComponent("BoostDefender")) {
e.Damage -= (double)e.Player["BoostDefender"]["StrengthOfEffect"];
}
health -= e.Damage;
if (health <= 0.0) {
Events::PlayerDeath ePlayerDeath;
ePlayerDeath.Player = e.Player;
m_EventBroker->Publish(ePlayerDeath);
//Note: we will delete the entity in PlayerDeathSystem
}
return true;
}
bool HealthSystem::OnInputCommand(Events::InputCommand& e)
{
if (e.Command == "TakeDamage" && e.Value > 0 && LocalPlayer.Valid()) {
Events::PlayerDamage ev;
ev.Inflictor = LocalPlayer;
ev.Victim = LocalPlayer;
ev.Damage = e.Value;
m_EventBroker->Publish(ev);
}
return true;
}