Merge remote-tracking branch 'origin/master' into Rendering
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@@ -1,4 +1,5 @@
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#include "Game.h"
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#include "HardcodedTestWorld.h"
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Game::Game(int argc, char* argv[])
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{
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@@ -32,6 +33,9 @@ Game::Game(int argc, char* argv[])
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m_FrameStack->Width = m_Renderer->Resolution().Width;
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m_FrameStack->Height = m_Renderer->Resolution().Height;
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// Create a TEST WORLD
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m_World = new HardcodedTestWorld();
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m_LastTime = glfwGetTime();
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}
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