ShaderProgram is now a Resource.

All shaderprograms are now pointers and loaded with Resourcemanager.
This commit is contained in:
Tleety
2015-12-11 16:53:46 +01:00
parent 53d5736420
commit 45b87ed6b1
8 changed files with 45 additions and 36 deletions
+2 -2
View File
@@ -22,7 +22,7 @@ public:
//Getters
const ShaderProgram& PickingProgram() const { return m_PickingProgram; }
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
GLuint PickingTexture() const { return m_PickingTexture; }
GLuint DepthBuffer() const { return m_DepthBuffer; }
@@ -36,7 +36,7 @@ private:
const IRenderer* m_Renderer;
ShaderProgram m_PickingProgram;
ShaderProgram* m_PickingProgram;
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;