ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
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@@ -22,7 +22,7 @@ public:
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//Getters
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const ShaderProgram& PickingProgram() const { return m_PickingProgram; }
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const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
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const std::unordered_map<glm::vec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
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GLuint PickingTexture() const { return m_PickingTexture; }
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GLuint DepthBuffer() const { return m_DepthBuffer; }
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@@ -36,7 +36,7 @@ private:
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const IRenderer* m_Renderer;
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ShaderProgram m_PickingProgram;
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ShaderProgram* m_PickingProgram;
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std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;
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