ShaderProgram is now a Resource.

All shaderprograms are now pointers and loaded with Resourcemanager.
This commit is contained in:
Tleety
2015-12-11 16:53:46 +01:00
parent 53d5736420
commit 45b87ed6b1
8 changed files with 45 additions and 36 deletions
+4 -4
View File
@@ -114,10 +114,10 @@ private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
ShaderProgram m_BasicForwardProgram;
ShaderProgram m_DrawScreenQuadProgram;
ShaderProgram m_CalculateFrustumProgram;
ShaderProgram m_LightCullProgram;
ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_DrawScreenQuadProgram;
ShaderProgram* m_CalculateFrustumProgram;
ShaderProgram* m_LightCullProgram;
};