ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
This commit is contained in:
@@ -114,10 +114,10 @@ private:
|
||||
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram m_BasicForwardProgram;
|
||||
ShaderProgram m_DrawScreenQuadProgram;
|
||||
ShaderProgram m_CalculateFrustumProgram;
|
||||
ShaderProgram m_LightCullProgram;
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_DrawScreenQuadProgram;
|
||||
ShaderProgram* m_CalculateFrustumProgram;
|
||||
ShaderProgram* m_LightCullProgram;
|
||||
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user