ShaderProgram is now a Resource.

All shaderprograms are now pointers and loaded with Resourcemanager.
This commit is contained in:
Tleety
2015-12-11 16:53:46 +01:00
parent 53d5736420
commit 45b87ed6b1
8 changed files with 45 additions and 36 deletions
+6 -3
View File
@@ -3,6 +3,7 @@
#include "../Common.h"
#include "../OpenGL.h"
#include "../Core/ResourceManager.h"
#include <fstream>
class Shader
@@ -62,11 +63,13 @@ public:
: ShaderType(fileName) { }
};
class ShaderProgram
class ShaderProgram : public Resource
{
public:
ShaderProgram()
friend class ResourceManager;
private:
ShaderProgram(std::string)
: m_ShaderProgramHandle(0) { }
public:
~ShaderProgram();
void AddShader(std::shared_ptr<Shader> shader);