Working directional light
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@@ -46,8 +46,8 @@ private:
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int m_NumberOfTiles = 0;
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struct Plane {
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glm::vec3 Normal;
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float d;
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glm::vec3 Normal = glm::vec3(0.f);
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float d = 0;
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};
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struct Frustum {
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@@ -68,9 +68,9 @@ private:
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std::vector<LightSource> m_LightSources;
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struct LightGrid {
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float Start;
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float Amount;
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glm::vec2 Padding;
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float Start = 0;
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float Amount = 0;
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glm::vec2 Padding = glm::vec2(1.f, 2.f);
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};
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LightGrid* m_LightGrid;
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