Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts: # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd
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@@ -0,0 +1,36 @@
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#include "Game/Systems/AmmunitionHUDSystem.h"
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void AmmunitionHUDSystem::Update(double dt)
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{
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//Hud element for tracking ammunition from parent with AssaultWeapon component.Child with the name "MagazineAmmo" tracks clip ammunition.Child with the name "Ammo" tracks ammo.</xs:documentation>
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auto ammunitionHUDs = m_World->GetComponents("AmmunitionHUD");
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if (ammunitionHUDs == nullptr) {
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return;
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}
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for (auto& ammunitionHUDComponent : *ammunitionHUDs) {
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EntityWrapper entity = EntityWrapper(m_World, ammunitionHUDComponent.EntityID);
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EntityWrapper playerEntity = entity.FirstParentWithComponent("AssaultWeapon");
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if (!playerEntity.Valid()) {
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return;
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}
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EntityWrapper magazineAmmo = entity.FirstChildByName("MagazineAmmo");
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if(magazineAmmo.Valid()) {
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if(magazineAmmo.HasComponent("Text")) {
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(std::string&)magazineAmmo["Text"]["Content"] = std::to_string((int)playerEntity["AssaultWeapon"]["MagazineAmmo"]);
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}
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}
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EntityWrapper ammo = entity.FirstChildByName("Ammo");
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if (ammo.Valid()) {
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if (ammo.HasComponent("Text")) {
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(std::string&)ammo["Text"]["Content"] = std::to_string((int)playerEntity["AssaultWeapon"]["Ammo"]);
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}
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}
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}
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}
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@@ -20,6 +20,10 @@ void CapturePointHUDSystem::Update(double dt)
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return;
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}
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if(!CapturePointHUDElements) {
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return;
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}
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for (auto& cCapturePointHUD : *CapturePointHUDElements) {
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int HUD_ID = cCapturePointHUD["CapturePointNumber"];
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EntityWrapper entityHUD = EntityWrapper(m_World, cCapturePointHUD.EntityID);
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@@ -1,6 +1,6 @@
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#include "Game/Systems/PlayerHUDSystem.h"
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#include "Game/Systems/HealthHUDSystem.h"
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void PlayerHUDSystem::Update(double dt)
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void HealthHUDSystem::Update(double dt)
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{
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auto healthHUDs = m_World->GetComponents("HealthHUD");
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if (healthHUDs == nullptr) {
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@@ -27,13 +27,13 @@ void PlayerHUDSystem::Update(double dt)
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s = s + "/";
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s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
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float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
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(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 1.f);
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(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
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entity["Text"]["Content"] = s;
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}
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if(entity.HasComponent("Fill")) {
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float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
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(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 0.f);
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(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
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(double&)entity["Fill"]["Percentage"] = healthPercentage;
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}
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