Various bug fixes.
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@@ -6,7 +6,7 @@ using namespace boost::asio::ip;
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Client::Client() : m_Socket(m_IOService)
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{
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// Set up network stream
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.2"), 13);
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m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string("192.168.1.6"), 13);
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m_NextSnapshot.InputForward = "";
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m_NextSnapshot.InputRight = "";
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}
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@@ -45,10 +45,13 @@ void Client::Update()
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{
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while (m_PlayersToCreate.size() > 0) {
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unsigned int i = m_PlayersToCreate.size() - 1;
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m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID = m_World->CreateEntity();
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unsigned int tempID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID, "Transform");
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ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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ComponentWrapper player = m_World->AttachComponent(m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID, "Player");
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m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID = tempID;
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m_PlayersToCreate.pop_back();
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}
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}
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@@ -215,12 +218,14 @@ void Client::ParseSnapshot(char* data, size_t length)
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MoveMessageHead(data, length, sizeof(float));
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tempName = std::string(data);
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// +1 for null terminator
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MoveMessageHead(data, length, tempName.size() + 1);
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// Apply the position data read to the player entity
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// New player connected on the server side
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if (m_PlayerDefinitions[i].Name == "" && tempName != "") {
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//CreateNewPlayer(i);
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m_PlayerDefinitions[i].Name = tempName;
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m_PlayersToCreate.push_back(i);
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} else if (m_PlayerDefinitions[i].Name != "" && tempName == "") {
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// Someone disconnected
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@@ -230,8 +235,9 @@ void Client::ParseSnapshot(char* data, size_t length)
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break;
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}
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if (m_PlayerDefinitions[i].EntityID != -1) {
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m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
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m_PlayerDefinitions[i].Name = tempName;
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if (m_World->HasComponent(m_PlayerDefinitions[i].EntityID, "Player")) {
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m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
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}
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}
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}
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}
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