Various bug fixes.
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@@ -28,13 +28,15 @@ void Server::Start(World* world, EventBroker* eventBroker)
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void Server::Update()
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{
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while (m_PlayersToCreate.size() > 0) {
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int i = m_PlayersToCreate.size() - 1;
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m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID = m_World->CreateEntity();
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unsigned int i = m_PlayersToCreate.size() - 1;
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unsigned int tempID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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ComponentWrapper player = m_World->AttachComponent(m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID, "Player");
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m_PlayerDefinitions[m_PlayersToCreate[i]].EntityID = tempID;
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m_PlayersToCreate.pop_back();
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}
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}
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@@ -225,6 +227,7 @@ void Server::SendSnapshot()
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continue;
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}
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// Pack player pos into data package
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glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
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//glm::vec3 playerPos = glm::vec3(1.0f);
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