Rendering pipeline fixes across the board and base work on refactored editor

This commit is contained in:
2016-01-17 06:29:25 +01:00
parent e34856468a
commit 4786986abd
27 changed files with 1134 additions and 1002 deletions
@@ -0,0 +1,27 @@
#ifndef EditorRenderSystem_h__
#define EditorRenderSystem_h__
#include "../Core/System.h"
#include "../Rendering/IRenderer.h"
#include "../Rendering/ModelJob.h"
#include "../Rendering/Camera.h"
#include "../Rendering/ESetCamera.h"
class EditorRenderSystem : public ImpureSystem
{
public:
EditorRenderSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
virtual void Update(World* world, double dt) override;
private:
IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
Camera* m_EditorCamera;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera& e);
};
#endif