Rendering pipeline fixes across the board and base work on refactored editor
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#ifndef EditorRenderSystem_h__
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#define EditorRenderSystem_h__
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#include "../Core/System.h"
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#include "../Rendering/IRenderer.h"
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#include "../Rendering/ModelJob.h"
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#include "../Rendering/Camera.h"
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#include "../Rendering/ESetCamera.h"
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class EditorRenderSystem : public ImpureSystem
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{
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public:
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EditorRenderSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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virtual void Update(World* world, double dt) override;
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private:
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IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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Camera* m_EditorCamera;
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EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
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EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(Events::SetCamera& e);
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};
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#endif
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