Rendering pipeline fixes across the board and base work on refactored editor
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@@ -1,3 +1,6 @@
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#ifndef DebugCameraInputController_h__
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#define DebugCameraInputController_h__
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#include <imgui/imgui.h>
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#include "../Input/FirstPersonInputController.h"
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@@ -63,4 +66,6 @@ protected:
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glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
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float m_BaseSpeed = 2.0f;
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float m_Speed = m_BaseSpeed;
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};
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};
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#endif
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