Rendering pipeline fixes across the board and base work on refactored editor
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@@ -2,20 +2,14 @@
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#define Events_SetCamera_h__
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#include "../Core/EventBroker.h"
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#include "../Core/Entity.h"
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#include <string.h>
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct SetCamera : Event
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{
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public:
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SetCamera() { };
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std::string Name;
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private:
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EntityWrapper CameraEntity;
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};
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}
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