Rendering pipeline fixes across the board and base work on refactored editor
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@@ -50,10 +50,11 @@ struct PointLightJob : RenderJob
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struct RenderScene
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{
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::Camera* Camera;
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::Camera* Camera = nullptr;
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std::list<std::shared_ptr<RenderJob>> ForwardJobs;
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std::list<std::shared_ptr<RenderJob>> PointLightJobs;
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Rectangle Viewport;
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bool ClearDepth = false;
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void Clear()
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{
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