Rendering pipeline fixes across the board and base work on refactored editor
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@@ -16,10 +16,10 @@ public:
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bool Disable(GLenum cap);
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bool CullFace(GLenum mode);
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bool ClearColor(glm::vec4 color);
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bool Clear(GLbitfield mask);
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bool BindFramebuffer(GLint framebuffer);
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bool BlendEquation(GLenum mode);
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bool BlendFunc(GLenum sfactor, GLenum dfactor);
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bool DepthMask(GLboolean flag);
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private:
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std::vector<std::function<void(void)>> m_ResetFunctions;
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