Rendering pipeline fixes across the board and base work on refactored editor
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@@ -9,7 +9,6 @@ DrawFinalPassState::DrawFinalPassState()
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Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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ClearColor(glm::vec4(200.f / 255, 0.f / 255, 200.f / 255, 0.f));
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Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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DrawFinalPassState::~DrawFinalPassState()
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