Merge pull request #137 from teamfisk/Importer

Export and import of collision meshes
This commit is contained in:
Adam Byléhn
2016-03-14 04:26:50 +01:00
23 changed files with 368 additions and 225 deletions
+1 -1
View File
@@ -261,7 +261,7 @@ void ShadowPass::Draw(RenderScene & scene)
std::vector<glm::mat4> frameBones;
if (modelJob->BlendTree != nullptr) {
frameBones = modelJob->BlendTree->GetFinalPose();
} else {
} else if (modelJob->Skeleton != nullptr) {
frameBones = modelJob->Skeleton->GetTPose();
}
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));