StartMenu system now sets the main menu camera to active as long as it exists.
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@@ -39,6 +39,7 @@
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#include "GUI/ButtonSystem.h"
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#include "Game/Systems/MainMenuSystem.h"
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#include "Game/Systems/ServerListSystem.h"
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#include "Game/Systems/StartSystem.h"
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Game::Game(int argc, char* argv[])
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@@ -153,6 +154,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<ScoreScreenSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<SpectatorCameraSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
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m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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