StartMenu system now sets the main menu camera to active as long as it exists.

This commit is contained in:
Tleety
2016-03-09 15:29:42 +01:00
parent a76a04260f
commit 49040e9c4b
4 changed files with 36 additions and 4 deletions
+2
View File
@@ -39,6 +39,7 @@
#include "GUI/ButtonSystem.h"
#include "Game/Systems/MainMenuSystem.h"
#include "Game/Systems/ServerListSystem.h"
#include "Game/Systems/StartSystem.h"
Game::Game(int argc, char* argv[])
@@ -153,6 +154,7 @@ Game::Game(int argc, char* argv[])
m_SystemPipeline->AddSystem<ScoreScreenSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpectatorCameraSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<ServerListSystem>(updateOrderLevel, m_Renderer);
m_SystemPipeline->AddSystem<StartSystem>(updateOrderLevel);
// Populate Octree with collidables
++updateOrderLevel;
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");