airFriction changed to 2.0 to fix the dash ability in the air
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@@ -233,7 +233,8 @@ void PlayerMovementSystem::updateVelocity(double dt)
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float speed = glm::length(velocity);
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float speed = glm::length(velocity);
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static float groundFriction = 7.f;
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static float groundFriction = 7.f;
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ImGui::InputFloat("groundFriction", &groundFriction);
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ImGui::InputFloat("groundFriction", &groundFriction);
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static float airFriction = 0.f;
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static float airFriction = 2.f;
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ImGui::InputFloat("airFriction", &airFriction);
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ImGui::InputFloat("airFriction", &airFriction);
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float friction = isOnGround ? groundFriction : airFriction;
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float friction = isOnGround ? groundFriction : airFriction;
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if (speed > 0) {
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if (speed > 0) {
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