Forward+ semi working
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@@ -49,7 +49,7 @@ in VertexData{
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out vec4 fragmentColor;
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vec4 scene_ambient = vec4(0.0,0.0,0.0,1);
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vec4 scene_ambient = vec4(0.3,0.3,0.3,1);
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struct LightResult {
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vec4 Diffuse;
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@@ -115,11 +115,11 @@ void main()
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}
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fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
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fragmentColor += vec4(LightGrids.Data[currentTile].Amount/3.0, 0, 0, 1);
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fragmentColor += vec4(0.0, LightGrids.Data[currentTile].Amount/3.0, 0, 1);
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//fragmentColor = texel * Input.DiffuseColor * Color;
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if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 )
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{
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//fragmentColor = vec4(0.5, 0, 0, 0);
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fragmentColor += vec4(0.5, 0, 0, 0);
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} else {
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//fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/3.0, 0, 0, 1);
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