WIP
This commit is contained in:
@@ -15,7 +15,7 @@ struct DirectionalLightJob : RenderJob
|
||||
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightComponent, World* m_World)
|
||||
: RenderJob()
|
||||
{
|
||||
Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 1.f);
|
||||
Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
|
||||
Color = (glm::vec4)directionalLightComponent["Color"];
|
||||
Intensity = (double)directionalLightComponent["Intensity"];
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user